starting a mod

Discuss modifications and also recruit team members.

who should start mods?

Programmer
16
64%
Mapper
2
8%
Modeller
1
4%
Texture Artist
0
No votes
Sound guy
0
No votes
Nub with an idea
6
24%
 
Total votes : 25

Postby Ennui on Wed Jan 26, 2005 8:29 pm

Blink wrote:
Ennui wrote:someone with design and administration experience, and preferably another skill so they can contribute, and a thorough understanding of Half-Life 2 modding.


I'm sure I read that your canning Station Unrest, is that true?


Maybe. Initial response has been rather unsatisfactory, and I'm thinking of a much more promising concept - but if that doesn't work out then I'm sticking with Station Unrest.
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Postby Blink on Wed Jan 26, 2005 8:54 pm

I'd say getting atleast 3-4 bits of media out first will give you a chance, mods with a "coming soon" style page rarely accomplish much.
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Postby wiggle987 on Wed Jan 26, 2005 9:07 pm

isnt nav working on station unrest? it seems that everyone is working on that mod :shock:
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Postby Kaltagesta on Wed Jan 26, 2005 11:47 pm

Leading to the conclusion that it's probably best to learn a skill, join a team or two, and after a while make your own mod, a recruit people.
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Postby Ennui on Fri Jan 28, 2005 8:24 pm

wiggle987 wrote:isnt nav working on station unrest? it seems that everyone is working on that mod :shock:
Heh, I've had a few interested people but no one's joined.
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Postby Midnight_Oil on Sat Jan 29, 2005 1:32 am

You need to be organized and commited to start a mod. You should have a basic idea of all aspects of developement. You need to sell people on your idea so you need media so show to get peoples interest.

You need at least a rough design document. You need to be commited enough that you will do it all yourself if need be and communicate that to the community.

You need a website that is updated often and a forum. I have heard people say this is a waste of energy but it is important to attract tallent and community interest.

As it happens, I am doing just this. I have a sp mod idea that I am working on. I have the brushwork of the first map about done and am working on models to flesh it out. Its a lot of work and I am realizing that I need help to get it done in a reasonable amount of time.

I havnt made any announcement yet because my design document is only in my head right now and I want to get a little more media to show.
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Postby 9f1062f623f9 on Sat Jan 29, 2005 2:07 am

Midnight_Oil wrote:You need a website that is updated often and a forum. I have heard people say this is a waste of energy but it is important to attract tallent and community interest.


Yes, but there is no point in creating one at the beginning od development. Creating content for the mod, then making the website so you can publish media on it is the better option. I cannot stand seeing mod websites with a "check back soon" message for their media page.
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Postby Midnight_Oil on Sat Jan 29, 2005 5:21 am

dux wrote:
Midnight_Oil wrote:You need a website that is updated often and a forum. I have heard people say this is a waste of energy but it is important to attract tallent and community interest.


Yes, but there is no point in creating one at the beginning od development. Creating content for the mod, then making the website so you can publish media on it is the better option. I cannot stand seeing mod websites with a "check back soon" message for their media page.


I couldnt agree more. You need to have something interesting to show before you even announce your mod. Then its important to update often with WIP media to show peeps things are active and keep their interest up.
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Postby Wilko on Sat Jan 29, 2005 9:44 am

Pipboy wrote:Modellers and mappers are a dime a dozen. A coder would be good. But a guy with ideas who can organize and oversee everything, even without a trade, isn't so bad.


Heheh, it's working for me.. even though I make websites, music, maps, and skins decently well.

Coders should definatly be the ones starting the mods though, as was said before no coder, no mod.
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Postby Ennui on Sat Jan 29, 2005 3:13 pm

Yeah, plus coders happen to be pretty hard to get, so starting with one is good.
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Postby holy_cheese on Sun Jan 30, 2005 5:00 am

im pretty sure coders have their own private little niche that is invisible to non-coders and only occasionally do a couple of them wander out into the wide open internet where they are immediately gobbled up by a mod team.
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Postby Cyberblast on Sun Jan 30, 2005 12:23 pm

holy_cheese wrote:im pretty sure coders have their own private little niche that is invisible to non-coders and only occasionally do a couple of them wander out into the wide open internet where they are immediately gobbled up by a mod team.


Oh you're referring to the coder-conspiracy :D
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Postby Kaltagesta on Mon Jan 31, 2005 10:37 am

Well, that's why they call it "code", right?
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Postby Ennui on Tue Feb 01, 2005 10:10 pm

Cyberblast wrote:Oh you're referring to the coder-conspiracy :D


You silly people think it's a joke, too :-D
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Postby holy_cheese on Tue Feb 01, 2005 10:45 pm

hell no!! it actually exists too i once stumble upon something resembling it but i forgot where it was :(
-teh shit
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