by Jest@ on Tue Feb 01, 2005 4:27 pm
I advocate the later-not-sooner approach for the website. I'd recruit a team, get everything planned out in minute detail, then get some solid work to show for it (weapon models, concept art, maybe a first look at a map, well-defined graphical style etc etc, THEN put up a site. If ppl see a fledgling website that looks really amateur, thery'll be turned off the idea - they may like the concept but they'll think it's a poorly run job and they wont bother hanging around. If your site looks the shit and it looks like the projects going somewhere regardless, then you're more likely to get good people wanting to apply.
I would dsay scout around the community sites and IRC channels that are already around, and PM likely people, have a chat, then you can gather 4 or 5 people from a range of disciplines to get you started. once you get it underway, put up your site, and more will come
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