Need some advice.

Discuss modifications and also recruit team members.

Postby Blink on Tue Feb 01, 2005 10:21 am

dux wrote:Once you have maps, models, sounds, art, videos, kitchen sinks THEN create your website and pimp it like nuts.


People that do those jobs would be hard to find without a web-site with some in-depth concept and gameplay details. Handing round a post on a forum to recruit people looks incredibly amateur, so some sort of place to collate all the information for reference of potential team mates is certainly needed. Unless he can do all the stuff you stated on his own.
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Postby 9f1062f623f9 on Tue Feb 01, 2005 10:36 am

Blink wrote:
dux wrote:Once you have maps, models, sounds, art, videos, kitchen sinks THEN create your website and pimp it like nuts.


People that do those jobs would be hard to find without a web-site with some in-depth concept and gameplay details. Handing round a post on a forum to recruit people looks incredibly amateur, so some sort of place to collate all the information for reference of potential team mates is certainly needed. Unless he can do all the stuff you stated on his own.


It doesn't matter where he goes to look for team members as long as he has a sufficent idea of what he wants and knows how to present that idea to people. Do it correctly and profesionally and people will take interest. Do it like a complete nub with a "cool" idea, and you will of course fail miserably. It's just such a waste of time to create a website for your mod at the begining of development that will be used for nothing, when the time that was used to create that website could have gone to use in making the actual mod. All you need is a contact address, not a website to begin with.
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Postby BaRRaKID on Tue Feb 01, 2005 10:40 am

you can use the website to show people your ideas, and concepts. In the stage in wich this mod is no, he doesn't have a team, so it's not a waste of time, to create a plce, in wich people may get informed of wath the mod will be like, and also where they can aply to join the team. Imo a half decent site, makes a half decent mod.. but every1 has their own methods, as long as the final product is done.
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Postby Blink on Tue Feb 01, 2005 10:41 am

I was saying have a web-site to show of all of the design document details and concept art etc. Not just make one and have nothing on it.

Lot's of people will look at a linked site, but hardly any will bother emailing you for details. It doesn't have to be amazing either, just a couple of neat pages to start of with so he can go "Here is everything about my mod, read it all/view it all and see what you think" and not "Here's an e-mail address, I will tell you everything about it if you contact me"

90% of people will choose the first option.
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Postby holy_cheese on Tue Feb 01, 2005 10:50 am

i would say, instead of getting an idea and immediately trying to find a team to help you work on it, you should first join a community and befriend some people who are proficient at modding, get some contacts, get to know them, so that they can always help you start up the mod, help raise awareness, get people interested and bring credibility to the mod. Just publicising a mod without having any friends in modding generally doesn't work.
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Postby 9f1062f623f9 on Tue Feb 01, 2005 1:35 pm

Blink wrote:I was saying have a web-site to show of all of the design document details and concept art etc. Not just make one and have nothing on it.

Lot's of people will look at a linked site, but hardly any will bother emailing you for details. It doesn't have to be amazing either, just a couple of neat pages to start of with so he can go "Here is everything about my mod, read it all/view it all and see what you think" and not "Here's an e-mail address, I will tell you everything about it if you contact me"

90% of people will choose the first option.


Then why bother making a little site for all that when you could just do the same and post it in forum messages displaying all the people need to know in a detailed and informing manner? And why would you want people e-mylering you for detaisl when they're allready described in the forum thread?
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Postby Blink on Tue Feb 01, 2005 1:59 pm

You suggested the E-mail, punk
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Postby 9f1062f623f9 on Tue Feb 01, 2005 3:02 pm

Blink wrote:You suggested the E-mail, punk


It;s clear you never actually thought about what I said then. :roll:
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Postby Blink on Tue Feb 01, 2005 3:08 pm

I stopped paying attention to you looong ago.
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Postby Cyberblast on Tue Feb 01, 2005 3:14 pm

dux wrote:
Blink wrote:You suggested the E-mail, punk


It;s clear you never actually thought about what I said then. :roll:


/me quotes some old movie:

The time has come!
The battle of the champions has begun!

and btw I think posting his ideas here is the best thing he could do. I'll never come across a mod-website unless it's linked from interlopers :p His ideas really inspire me and I think it could be real popular if given enough attention en devotion.

:-D
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Postby cdxx on Tue Feb 01, 2005 3:22 pm

thx everyone for your insight, good or bad there's no doubt I've got a long road ahead of me. I will start up sketches and even work on some map layouts I have as soon as I write up a detailed doc explaining how the mod will work.

How do i stop ppl from stealing my idea? It seems most ppl are saying to get a website but I'm worried if I put all that info up on a site that some will indeed steal it from me. I was thinking about jsut setting up a teaser site and since i have web design experience I can lock down a section to team members for the mod only. This is where i will publish updates to the team and post direction and tasks that are deligated.

as soon as I think of a name I'll put some small site together and put some teaser stuff up.

ThX for everyones help again. If you think you can contribute to my goal then let me know and I'll keep you in mind. for now I gotta finish this doc.

Peace all.
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Postby Cyberblast on Tue Feb 01, 2005 3:33 pm

Well having a team working on your mod makes stealing the idea less desireable I think. Setting up a site is indeed a good idea when you got everything worked out and something constructive can start. Anyway you could ask Wilko how to prevent theft for he is a mod-leader himself.
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Postby Jest@ on Tue Feb 01, 2005 4:27 pm

I advocate the later-not-sooner approach for the website. I'd recruit a team, get everything planned out in minute detail, then get some solid work to show for it (weapon models, concept art, maybe a first look at a map, well-defined graphical style etc etc, THEN put up a site. If ppl see a fledgling website that looks really amateur, thery'll be turned off the idea - they may like the concept but they'll think it's a poorly run job and they wont bother hanging around. If your site looks the shit and it looks like the projects going somewhere regardless, then you're more likely to get good people wanting to apply.

I would dsay scout around the community sites and IRC channels that are already around, and PM likely people, have a chat, then you can gather 4 or 5 people from a range of disciplines to get you started. once you get it underway, put up your site, and more will come
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Postby Blink on Tue Feb 01, 2005 4:34 pm

Recruiting is the hard part, with no means of displaying everything for the mod it looks crap, doesn't have to be a web-site, but at least a mock up of the design document that can be linked, and shows effort and planning, rather then a forum post.
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Postby Cyberblast on Tue Feb 01, 2005 4:34 pm

Another medal for jest@ :-D
You'll need a big team for this. It requires alot of work. Still take my advice, talk to Wilko he might be able to help you in some fashion.
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