Ivan's Secrets. Members needed.

Discuss modifications and also recruit team members.

Re: Ivan's Secrets. Members needed.

Postby JLea on Tue Nov 24, 2009 1:11 am

It's been a while. Since the last media release, Ivan's Secrets has undergone some changes. To cut this short, we're now in Uzbekistan.

The game is now set in the Aral Sea, a looted and abandoned area poisoned with toxic chemicals from numerous Soviet experiments. As such, it is an area entirely hostile to human life. The player plays as part of a mercenary group, looking for biological weapons the Russians left behind when they abandoned the area. However things didn't exactly go to plan...

Now onto the media! Over the last 3 months we've probably created more than we ever have before.

First the weapons. Drew has completley outdone himself on this one.

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Next is the hand rig. Drew made this and ZeeJenkis was kind enough to rig it for us.

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Blindside has been animating these weapons with profession, and they're all rigged and ingame.

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Next up is the map props. Tycho Terryn made us a classic Lada, which was the car that EVERYONE used to drive around in the USSR. Drew made us a few new props too (god bless that guy).

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Now to me. Since the setting change, we've had to scrap all of our old maps, so we don't have alot to show this time around. However I'll give you a look at the looted apartments. The Soviet Architechture blends with the desert environment to give this dry feel to it.

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We have another media release down the track, but this should keep you occupied for a while.

Almost forgot, this is the new AI, they now duck and weave around cover when under fire instead of just sitting there.



We are in desperate need of a skinner, level designer and charachter modeller. Post on the forums if you're interested. Thanks!


Hi guys, we just did a media release. Work is going along pretty well! we're looking for modellers + skinners if anyone is interested.
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Re: Ivan's Secrets. Members needed.

Postby nub on Tue Nov 24, 2009 2:13 am

Looks really good. I especially love that Makarov PMM. Can't wait to see this finished, I will definitely be playing it once it's out.
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Re: Ivan's Secrets. Members needed.

Postby MaK on Tue Nov 24, 2009 2:42 am

Noooo your old maps looked so nice. Why did you have to scrap all of it? Oh well, what can be done. I'm glad you guys are still working on it.
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Re: Ivan's Secrets. Members needed.

Postby JLea on Wed Mar 03, 2010 9:17 am

We just did a new update, check the website.

www.ivans-secrets.com
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Re: Ivan's Secrets. Members needed.

Postby Major Banter on Wed Mar 03, 2010 3:20 pm

I might be interested in dialogue/story writing.

MIGHT.
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Re: Ivan's Secrets. Members needed.

Postby Duke Nukem on Wed Mar 03, 2010 5:26 pm

man.... that sky in the picture with the sundown is so unbelieveable awesome <3
Enjoy your Kartoffelsuppe!

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Re: Ivan's Secrets. Members needed.

Postby jgoodroad on Wed Mar 03, 2010 8:04 pm

I get the hunting shotgun, but do you plan on having a more combat based shotty?

I REALLY like shottys.
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Re: Ivan's Secrets. Members needed.

Postby Hollow on Wed Mar 03, 2010 8:28 pm

Awesome stuff guys...bunker vid was pretty neat, would like to help, but I see you guys as some worthy competition heh heh :-D
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Re: Ivan's Secrets. Members needed.

Postby Major Banter on Wed Mar 03, 2010 8:29 pm

The Hollow Night wrote:Awesome stuff guys...bunker vid was pretty neat, would like to help, but I see you guys as some worthy competition heh heh :-D


Hollow is right, no help for you! Game on, bitches!
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Re: Ivan's Secrets. Members needed.

Postby -ZOMG on Sat Apr 17, 2010 9:05 pm

This is the only mod I'm genuinely looking forward too.

Other than Black Mesa.
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Re: Ivan's Secrets. Members needed.

Postby JLea on Fri Aug 06, 2010 11:31 am

media release
It's been a long time. In the past few months the team has been working very hard on the mod, although due to life (exams and such) productivity wasn't at it's full potential. Nonetheless, we pulled through! So let's begin.

These are a few new weapons in the mod. The AK74 was created to replace the old AK47 model, and Drew did a great job. The Flaregun serves as the players light source in dark areas. Fighting with a flashlight can be really annoying so the flares have a lifespan of roughly 2 minutes. Finally there is B0T's Prototype Rifle. We'll keep that a secret for now.

In the video below you can also see the new M4A1 + Mosin-Nagant in action.

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Apollo has done another fantastic job with his concept art. These here are 2 NPC's you'll be fighting in game. The spider is going to be made to be as scary as possible ( I have arachnophobia! ) and the suit prototype will require you to think up new strategies.

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The Mercenaries are one of the other groups on the island. These guys are tough, and carry heavily modified weapons.

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Kantubek is a real life town in the Aral Sea that has been evacuated and abandoned due to Anthrax dumping. It's interesting to note that there are laboratories mere kilometers from the town, which the 3 groups on the island are trying to take control of.

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As you can see, Kantubek has been created from a variety of photo sources and satellite images. Below you can see a comparison of the images. It's not meant to be 100% accurate, but enough to resemble the photos.

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You may have seen the Radio Station in the video posted earlier.


Radio Station Flythrough video - Ivan's Secrets Mod for Half-Life 2 - Mod DB

Well here are some high res screens for you too! This map is mainly about exploration and puzzles rather than combat.

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Siberia is the new area we are working on. It starts as a prelude to the main campaign, and introduces the new gameplay elements seen in the mod. There is a heavy focus on stealth in this theatre.

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And here is Gabe Fink's stellar animations. He's currently working on the Debauchery mod.


Videos & Audio - Ivan's Secrets Mod for Half-Life 2 - Mod DB

More media will be posted soon, don't want to wait another 4 months for a release.
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