CODER:
We are looking for talented coders who are experienced in Source-coding and single-player scripting. Their top-priority assignment would be the completion of our unfinished energy weapons (some of them firing particles, others a continuous beam). Subsequent tasks involve other gameplay-related coding assignments, such as modifying the standard HL2 character movement.
The applicants MUST be able to work as a team member, with a willingness to produce the work assigned within a reasonable time frame.
MAPPER:
We are also looking for experienced mappers who are able to produce quality maps that are optimized without leaks. Knowledge of how to create realistic lighting effects and single-player coding events within the map is a great advantage. Currently, most of our mapping tasks call for the faithful re-creation of locales known from the series, but besides these, several other locations are being designed right now which did not appear in the show, thus calling for the mapper's own ideas and creativity upon creation.
The applicants MUST be able to work as a team member, with a willingness to produce the work assigned within a reasonable time frame.
FACEPOSER ASSISTANT:
While all of the mod's custom characters have been configured to be fully compatible with Valve's FacePoser, unfortunately we haven't got enough people in the development team's animation department to fully utilize this feature. Therefore, we are also looking for people who are experienced in the usage of FacePoser, and are able to create well-choreographed scenes, sometimes even up to four NPCs involved.
A demonstration of the work we need in this area can be seen in this video.
If you are interested in contributing to our single-player mod, do not hesitate to send your portfolio by launching a topic in our Recruitment section, or sending PMs either to Captainsource or me.
Knowledge of the Star Trek universe is a great plus, but not a requirement.
Apply today! The United Earth Starfleet Needs YOU!
