COOKIE MOD.

Discuss modifications and also recruit team members.

Re: COOKIE MOD.

Postby Major Banter on Mon Jul 12, 2010 9:28 pm

KILLA-COW wrote:
Major Banter wrote:Because if we're going to do this, we will need a Dropbox. I am so in on this; assuming Killa stops being a complete and utter fucking cunt.


Awful sorry there chap but where was I a complete and utter fucking cunt on this thread?! Let's not ruin this quite beautiful thread


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Re: COOKIE MOD.

Postby Dr. Delta on Mon Jul 12, 2010 9:30 pm

Major Banter wrote:
KILLA-COW wrote:
Major Banter wrote:Because if we're going to do this, we will need a Dropbox. I am so in on this; assuming Killa stops being a complete and utter fucking cunt.


Awful sorry there chap but where was I a complete and utter fucking cunt on this thread?! Let's not ruin this quite beautiful thread


Steam. Conversation. Unimpressed.


men men men,
now,
we're going to make this mod arent we, so we might aswell get along with each other
i love the both of you :[]:

We can do this.
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Re: COOKIE MOD.

Postby jgoodroad on Mon Jul 12, 2010 9:32 pm

I would like to contribute to this legacy...
===[]"

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Re: COOKIE MOD.

Postby unnamed on Mon Jul 12, 2010 9:35 pm

I thought someone had already started working on the cookie factory and we already had a giant mixer machine thing.
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Re: COOKIE MOD.

Postby Dr. Delta on Mon Jul 12, 2010 9:41 pm

unnamed wrote:I thought someone had already started working on the cookie factory and we already had a giant mixer machine thing.


Jister made an awesome cookie mixer.
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Re: COOKIE MOD.

Postby TicTac on Mon Jul 12, 2010 9:48 pm

Not sure if this was the intention, but can we have all the assets/maps/etc be good quality, then the story is just like WHHAHAAAAAAATT????!
even the trippy levels, put effort into them, but don't have them make sense
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Re: COOKIE MOD.

Postby coder0xff on Mon Jul 12, 2010 9:52 pm

I'm pretty sure the whole thing started with deliberate shittiness of the crafts work.
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Re: COOKIE MOD.

Postby KILLA-COW on Mon Jul 12, 2010 10:02 pm

yeah i mean it's going to look pretty shitty but a kind of good shitty? look at the maps i made, they are kind of shitty but a nice looking kind of shitty haha the town clive lives in will just be standard mapping, then it all goes to shit when he goes inside his mind!
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Re: COOKIE MOD.

Postby Armageddon on Mon Jul 12, 2010 10:29 pm

Major Banter wrote:
KILLA-COW wrote:
Major Banter wrote:Because if we're going to do this, we will need a Dropbox. I am so in on this; assuming Killa stops being a complete and utter fucking cunt.


Awful sorry there chap but where was I a complete and utter fucking cunt on this thread?! Let's not ruin this quite beautiful thread


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Re: COOKIE MOD.

Postby unnamed on Tue Jul 13, 2010 2:12 am

Finally got steam to work. I'm currently working on a level where you fight a (terribly modeled) marshmallow inside a mansion in the sky.
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Re: COOKIE MOD.

Postby KILLA-COW on Tue Jul 13, 2010 11:40 am

I fucking love that.
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Re: COOKIE MOD.

Postby unnamed on Tue Jul 13, 2010 6:48 pm

I think my marshmallow level could be the boss for the weird level if we're doing the boss idea. He's just a prop dynamic with some carefully timed inputs and outputs, no code or anything.

EDIT: Pictures

The flying mansion (modified mansion from an older map I never finished)
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A random door, table and chairs
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A random car that falls to break a fence
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The marshmallow in-game
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A custom decal in-game
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What do you think?
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Re: COOKIE MOD.

Postby ErikKiller on Tue Jul 13, 2010 9:31 pm

I think the level is extremely eerie O_o
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Re: COOKIE MOD.

Postby city14 on Tue Jul 13, 2010 9:33 pm

Damn that last picture is dark...

I like it
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Re: COOKIE MOD.

Postby Major Banter on Tue Jul 13, 2010 9:35 pm

Needs moar bloom/fullbright.
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