COOKIE MOD.

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Re: COOKIE MOD.

Postby ghost12332 on Sun Feb 01, 2009 3:19 am

How the fuck is that 3000 polies. It looks like a gigantic box practically.
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Re: COOKIE MOD.

Postby stoopdapoop on Sun Feb 01, 2009 3:24 am

it's a very detailed cube.
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Re: COOKIE MOD.

Postby ghost12332 on Sun Feb 01, 2009 3:32 am

I don't want to know.
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Re: COOKIE MOD.

Postby Armageddon on Sun Feb 01, 2009 3:53 am

Look what I found :D http://www.opsound.org/artist/orbgettarr/ Music seems to fit the mod description :) And it's open source.
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Re: COOKIE MOD.

Postby korge on Sun Feb 01, 2009 4:38 am

lol , this is getting interesting. :D
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Re: COOKIE MOD.

Postby Phott on Sun Feb 01, 2009 5:23 am

You guys have gotten more done then any mod that has died ever has done.
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Re: COOKIE MOD.

Postby KILLA-COW on Sun Feb 01, 2009 10:10 am

The curious case of Clive and his Chrysanthemum now officially has a moddb page, awaiting authorisation lads.
Right that rocket launcher, it needs milk bottle rockets. For definate. To fight the larger more chocolate covered cookies.
We need our giraffe made into a prop, so I can get the first level made, SCENE SETTER where Clive goes to meet his friend, the giraffe.
Good times, we're cookie-ing on gas. (See what I did there? C'mon ad_hominem I SHOULDN'T BE WRITING THE JOKES HERE.)

Updated story, think he should LOSE the flower instead of it die.

A man called Clive has a chrysanthemum that he loves.

One day his chrysanthemum that he loves dissapears without trace. This causes him to have a mental breakdown caused not only by the disappearance of his chrysanthemum but also the death of his prize winning avocado in his vegetable patch - this is what tips him over the edge. So he goes crazy. Some men in white coats take him to a padded room in a crazy house. Clive knows if he is ever to discover where his beloved chrysanthemum is he will have to battle himself.

He realises that the only way out is to battle himself, to battle the mind cookies. It is the mind cookies that make him crazy they rule his mind. So he has to go into his own head to find and destroy all of the mind cookies that lie within.

He knows if the cookies win, the world will face SERIOUS CONSEQUENCES. It's one mans mission, one mans BATTLE for freedom, for justice, for a chrysanthemum.
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Re: COOKIE MOD.

Postby stoopdapoop on Sun Feb 01, 2009 10:27 am

right, milk.

I'll fix it up when I wake up.
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Re: COOKIE MOD.

Postby Armageddon on Sun Feb 01, 2009 8:03 pm

KILLA-COW wrote:The curious case of Clive and his Chrysanthemum now officially has a moddb page, awaiting authorisation lads.
Right that rocket launcher, it needs milk bottle rockets. For definate. To fight the larger more chocolate covered cookies.
We need our giraffe made into a prop, so I can get the first level made, SCENE SETTER where Clive goes to meet his friend, the giraffe.
Good times, we're cookie-ing on gas. (See what I did there? C'mon ad_hominem I SHOULDN'T BE WRITING THE JOKES HERE.)

Updated story, think he should LOSE the flower instead of it die.

A man called Clive has a chrysanthemum that he loves.

One day his chrysanthemum that he loves dissapears without trace. This causes him to have a mental breakdown caused not only by the disappearance of his chrysanthemum but also the death of his prize winning avocado in his vegetable patch - this is what tips him over the edge. So he goes crazy. Some men in white coats take him to a padded room in a crazy house. Clive knows if he is ever to discover where his beloved chrysanthemum is he will have to battle himself.

He realises that the only way out is to battle himself, to battle the mind cookies. It is the mind cookies that make him crazy they rule his mind. So he has to go into his own head to find and destroy all of the mind cookies that lie within.

He knows if the cookies win, the world will face SERIOUS CONSEQUENCES. It's one mans mission, one mans BATTLE for freedom, for justice, for a chrysanthemum.


So, uh, can I help with the mapping in anyway?
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Re: COOKIE MOD.

Postby KILLA-COW on Sun Feb 01, 2009 8:32 pm

Makeeee a block of flats. One that is enterable.
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Re: COOKIE MOD.

Postby punky on Sun Feb 01, 2009 8:47 pm

I'm serious now, we really should make this as a community project, of course it will be crappy, but it will be so funny if you could actually play this concept instead of just fantasizing about it! :D
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Re: COOKIE MOD.

Postby TicTac on Sun Feb 01, 2009 8:54 pm

Does anybody remember killa's old "I wanna make :teh: mod thread? I think we drove him to insanity...

THIS IS WHY! I think that our very own killa should do the voices for Clive. Except I don't have a mic and don't know where killa is but IT'S OK!!!1!!!1! I can work around that... Killa, I just need you to write me a text-to-speech program of your voice so that I have something to put in all these ambient generics that I placed around my map. they're in stratigic spots that I know the player will be near so that he will hear what he thinks is his voice. An example of one spot is on top of a Redwood that I personally modeled. The player will definitly be up there. (render of my redwood model http://www.agatecove.com/images/redwood-wagon.jpg) There's a lot more to it, and I even built the base in hammer so that I could carve that tunnel in it as easily as possible. Now, all I need is your cheese model wanderer, so that I can put some ambient_genercis in all of the cheese-holes.
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Re: COOKIE MOD.

Postby Armageddon on Sun Feb 01, 2009 9:19 pm

KILLA-COW wrote:Makeeee a block of flats. One that is enterable.


I don't get what you mean?
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Re: COOKIE MOD.

Postby KILLA-COW on Sun Feb 01, 2009 9:23 pm

What the gidgoddamn is TicTac talking about.
Punky - progress is already underway, it's a reality - not a fantasy.
Armegeddon, make a block of flats, with one flat that you can go inside.
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Re: COOKIE MOD.

Postby stoopdapoop on Sun Feb 01, 2009 11:15 pm

a flat is a house, brother bear.

They're using their brit speak on ye'
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