ZMBE 1.2e released (+ v2.0 development info)

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ZMBE 1.2e released (+ v2.0 development info)

Postby cat on Fri Aug 28, 2009 6:57 pm

Hi.
I would like to advertise the newest version of our Mod.
Zombie Master Black Edition 1.2e
Download link:
http://www.filefront.com/14417035/zmbe-v12e.rar/

Moddb Profile
http://www.moddb.com/mods/zombie-master-black-edition

Info:
ZMBE is a spin-off, based on the original Zombie Master source code. Featuring all new weapons (9), three zombie types, and a harsh difficulty setting.
For more info, check out our Moddb profile.
Last edited by cat on Sun Oct 24, 2010 1:14 pm, edited 1 time in total.
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Re: ZMBE 1.2e released

Postby source-maps on Fri Aug 28, 2009 7:28 pm

cat wrote:Hi.
I would like to advertise the newest version of our Mod.
Zombie Master Black Edition 1.2e
Download link:
http://www.filefront.com/14417035/zmbe-v12e.rar/

Moddb Profile
http://www.moddb.com/mods/zombie-master-black-edition

Info:
ZMBE is a spin-off, based on the original Zombie Master source code. Featuring all new weapons (9), three zombie types, and a harsh difficulty setting.
For more info, check out our Moddb profile.


ow you are that dude who everybody hates on the zm forums and make all the dev texture maps :lol:

anyways ill try the mod out since I loved the original zm
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Re: ZMBE 1.2e released

Postby cat on Fri Aug 28, 2009 7:40 pm

ow you are that dude who everybody hates on the zm forums and make all the dev texture maps :lol:

The tales of my deeds indeed traveled wide and far..
*rides away into sunset*
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Re: ZMBE 1.2e released

Postby source-maps on Fri Aug 28, 2009 7:44 pm

cat wrote:
ow you are that dude who everybody hates on the zm forums and make all the dev texture maps :lol:

The tales of my deeds indeed traveled wide and far..
*rides away into sunset*


ah dont worry man, most of the time I enyoyed your maps.. they were so silly .. flying cars and stuff :-D
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Re: ZMBE 1.2e released

Postby F0xHunter on Fri Aug 28, 2009 7:49 pm

May you link to some of this kittens maps?
STARS_Gavyn wrote:drink sperm and die shithead fucker.

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Re: ZMBE 1.2e released

Postby Surfa on Fri Aug 28, 2009 7:58 pm

So is this like zombie master but on the orange box engine or just new stuff added?
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Re: ZMBE 1.2e released

Postby source-maps on Fri Aug 28, 2009 8:06 pm

Surfa wrote:So is this like zombie master but on the orange box engine or just new stuff added?


just new stuff, they released the source code now everybody is making their own zombiemaster version :P

F0xHunter wrote:May you link to some of this kittens maps?


http://www.zombiemaster.org/smf/index.php?topic=4847.0
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Re: ZMBE 1.2e released

Postby cat on Sat Aug 29, 2009 1:00 am

So is this like zombie master but on the orange box engine or just new stuff added?


It is on the EP1. We have 9 new different weapons, 3 different zombie types and a really hard level of difficulty. Also some rather inventive features like different shotgun accuracy and manual pumping.

Also if you want to see one of most successful (and silly) maps, check this out:
The silliest thing I ever created, but appears people like to play it.
http://www.youtube.com/watch?v=_WqOOuc1POw
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Re: ZMBE 1.2e released

Postby FlynT on Sat Aug 29, 2009 9:32 am

cat wrote:Also if you want to see one of most successful (and silly) maps, check this out:
The silliest thing I ever created, but appears people like to play it.
http://www.youtube.com/watch?v=_WqOOuc1POw


So damn great and funny! Great Job :)
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*Ahhrr, my Nipples they Hurt, they Hurt when i twist them*
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Re: ZMBE 1.2e released

Postby cat on Sun Oct 24, 2010 1:12 pm

/--------------------------------------------------------
I recently rebooted development of ZMBE and here you can find some info on the new features:


Image
Weapon handling in ZMBE 2.0

New weapon features:





Image
Ironsighting

Each firearm can be aimed down the sights to increase accuracy. (And because there is no crosshair provide the only reasonable way to aim). Sighted weapons will have a slightly reduced mouse turn speed and the movement speed of the player is greatly reduced.



------------




New weapon features
Manual action slide

Following the concept of manual pump action, the Makarov pistol will have this feature integrated into its operation. The slide pull-back is needed in two situations:

1) If the weapon was completely emptied, the slide locks back and remains like this until a fresh magazine
is loaded. After this, the player has to press the secondary fire button to release the slide catch. The
slide will move back forth, load a new bullet into the chamber and the weapon is ready to fire.

2) If the weapon is jammed, a quick slide pull is needed to fix the problem. Pulling the slide back in this situation will also eject the bullet that was in the chamber.

Note:
You can also pull back the slide whenever you want, to impress your fellow survivors without any of
the two situations being the case. It comes with a satisfying click sound at the cost of an ejected
bullet.


------------


Image
Analog ammo checking

Instead of having information about the weapons' ammunition status on the hud, players will have to manually remove the magazine from the weapon and "see for themselves" for many bullets are left. This is accomplished by the new "Ammo check" key. When pressed, the magazine is removed from the weapon for a brief second and the player can literally see the amount of bullets left in the magazine. The makarov pistol has a large cut-out area on the magazine which makes this easy to check. The beretta M9 however does not, and the viewmodel hands will literally put the magazine close to the player camera so one can take a look.



------------



Image
Analog magazine checking

The amount of magazine is displayed by pressign the "ammo-checking" key. The left hand reaches in the pouch and after some fumbling in the pocket all magazines that are in the inventory will be held up briefly.



------------




Gun jam

Each weapon has a very small chance to misfire and jam itself. To unjam, pull the slide back to eject the jammed bullet.




More to come..

There are quite a few more features, however these remain my dark dark sekrat.....
Hop by our new forums and voice your opinion! You like our manual action pumping in 1.2? then you will love 2.0. If you hate us for it, man the flamestationz! You will hate us even more!

All these gun features will take up all these new keys on your keyboard / mouse. Have this little spoiler and try to guess the new ones:

LMB - Fire
RMB - Ironsight toggle
SLIDE - Perform slide/pump action
C****_***O - SEKRAT
C****_*******E - SEKRAT

R*****_******Y - SEKRAT
R*****_********Y - SEKRAT
D*****_****K - SEKRAT
C*****_*******E - SEKRAT


Twitter:
http://twitter.com/ZMBLACK
Moddb:
http://www.moddb.com/mods/zombie-master-black-edition
Forum:
http://zmbe.theicecave.net/index.php



Laters,

-cat
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Re: ZMBE 1.2e released (+ v2.0 development info)

Postby source-maps on Sun Oct 24, 2010 1:20 pm

nice, we have some of the same features in NMRiH like ammo checking and iron sight
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