Orion ( Source Mod )

Discuss modifications and also recruit team members.

Re: Orion ( Source Mod )

Postby Praz on Thu Jun 10, 2010 1:47 pm

DORSA UPDATE
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We are back with another update. We are rapidly approaching our release day and are looking forward to playing with all of you guys!

We are here to present you a sneak peak at the mysterious 5th level that has only been recently announced and to be included in the Beta 1.2 release - CTF_DORSA.

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This map offers plenty of variety. The bases are each 3 stories tall and have plenty of rooms, places for cover, and requires a plethora of teamwork not only to infiltrate the enemy base - but to get out of it as well. The map is set up like a huge arena / thunderdome in a volcanic setting. There are plenty of ways across the map, including using the hanging platform in the middle, jetpacking across, or taking the lower route near the lava and mining vehicles.

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This is the first map in Orion that is being showcased using Color Correction. Andrew presented us with this map using Color Correction and impressed me so much with what he did with it that we are going to be going through EVERY Orion map before the Beta 1.2 release and add Color Correction for the users that choose to enable that option.

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We are going to be showcasing updated gameplay footage in the next few days after we conduct a few more beta tests. You will be able to see Dorsa in motion!

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Make sure to prepare for the release of Beta 1.2 which is coming out on MONDAY, JUNE 14TH, 2010.

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LOOKING FOR ADDITIONAL GAME FILE MIRRORS AND GAME SERVER HOSTS
We are currently searching for a few more partners that are able to host and distribute the Beta 1.2 client upon the release. If you are an individual or a gaming network and see this as a feasible option - please refer to the contact methods below.

We are also looking for people that are able to host additional Windows-based Game Servers for Orion Beta 1.2. We have 10-20 that we are going to provide - but the more the merrier! If you believe you can help with this, please contact me:

Direct Email: david@prassel.com
Steam: Praz34
Skype: david.prassel


Make sure to visit us on our website:
http://www.orion-project.net

Come join our Community Forums for exclusive content!
http://www.orion-project.net/forum
Project Director of Orion Project.
[ http://www.orion-project.net ]
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Re: Orion ( Source Mod )

Postby PhoeniX1992 on Thu Jun 10, 2010 9:39 pm

Amazing... just awesome :D

I will DEFINITELY play this ^^
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Re: Orion ( Source Mod )

Postby Praz on Mon Jun 14, 2010 2:52 pm

ORION BETA 1.2 GOES PUBLIC - DOWNLOAD NOW!
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Today marks a very special day for all of us. This has been months in the making but completely worth the wait! We've completely re-shaped the Orion Source Beta. It is light years ahead of the previous releases in terms of performance, optimization, stability, and features. We've gone back and re-worked the entire weapons system, wrote a brand new grenade system, completed over 100 game tweaks and fixes, removed all server crash bugs and added 5 brand new maps!

We are extremely happy to release this and we will be posting updates all week as well as playing with the community. Be sure to visit our forums to obtain exclusive media as well as arranged playtest sessions and more!
http://www.orion-project.net/forum


ORION BETA 1.2 - DOWNLOAD NOW!
Here is an up-to-date download mirror list for both versions of Beta 1.2. The two versions are the UPGRADE (300mb) (which will allow any user with ANY previous version of Orion installed to download and automatically update to make there game Beta 1.2-friendly!). There is also a brand new FULL install file (1.4gb) that allows any new users to get right into the action. Download appropriately!

BETA 1.2 FULL INSTALL (1.4GB)
http://halflife2.filefront.com/file/Ori ... ent;114859
http://www.moddb.com/mods/orion1/downlo ... ta-12-full
http://www.megaupload.com/?d=DTUHPDVA
http://mt.d393.linuxwarz.com/Orion_Beta12_Full.exe
http://www.orion-project.net/files/Orio ... 2_Full.exe

BETA 1.2 UPGRADE INSTALL (300mb)
http://www.moddb.com/mods/orion1/downlo ... 12-upgrade
http://www.filefront.com/16739551/Orion ... pgrade.exe
http://www.megaupload.com/?d=690ATNMV
http://mt.d393.linuxwarz.com/Orion_Beta12_Upgrade.exe
http://www.orion-project.net/files/Orio ... pgrade.exe


TORRENTS
FULL: http://torrents.linuxwarz.com/Orion_Bet ... xe.torrent
UPGRADE: http://torrents.linuxwarz.com/Orion_Bet ... xe.torrent


ORION BETA 1.2 - CURRENT KNOWN GAME SERVERS
There will be a handful of Beta 1.2 servers available early on this week. There will be two 32-player servers and roughly seven 20-player servers. We will throw more up if required. Here are the current game servers for Beta 1.2 - thanks to Trinity Game Servers
(http://newsite.trinitygames.com/)

TRINITY GAME SERVERS #01 (CURRENTLY UPDATING)
66.150.221.63:27016

TRINITY GAME SERVERS #02 (CURRENTLY UPDATING)
66.150.221.63:27018

TRINITY GAME SERVERS #03 (CURRENTLY UPDATING)
66.150.221.63:27019

TRINITY GAME SERVERS #04 (CURRENTLY UPDATING)
66.150.221.64:27016

TRINITY GAME SERVERS #05 (CURRENTLY UPDATING)
66.150.221.64:27018

TRINITY GAME SERVERS #06 (CURRENTLY UPDATING)
66.150.221.65:27016

TRINITY GAME SERVERS #07 (CURRENTLY UPDATING)
66.150.221.65:27018

TRINITY GAME SERVERS #08 (CURRENTLY UPDATING)
66.150.221.66:27016

TRINITY GAME SERVERS #09 (CURRENTLY UPDATING)
66.150.221.66:27018



STEAMWORKS
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Orion Source Multiplayer Beta 1.2 also marks the opportunity for Orion to become a SteamWorks release. This would truly benefit everyone as it would allow us to pump out more content for the Beta, including achievements, hats, statistics and tons of other features we would really love to add to the game as well as improvements and new content. Valve is considering Orion for a SteamWorks release based on player activitiy and overall acceptance of the Beta 1.2 release. You can help make this a reality by simply downloading the Beta as well as playing it as much as your heart desires!


ORION BETA 1.2 MEDIA
Enjoy some of this updated media relating to the Beta 1.2 release!

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ORION BETA 1.2 MAP MEDIA
We have gone back and completely optimized all the original maps in terms of performance and stability. We have also ensured the same amount of attention to the 5 brand new maps and we cannot wait to play them with you guys! Here is an up-to-date gallery of all the maps that will be featured in the Orion Source Multiplayer Beta 1.2!

INCURSION
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GEODE
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REACTOR
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SHADOW (*NEW*)
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SNOWDRIFT (*NEW*)
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MYST (*NEW*)
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DORSA (*NEW*)
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CATCHMENT (*NEW*)
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ORION BETA 1.2 - DEVELOPER WEEKLY PLAYDATES
With the release of Beta 1.2, we are going to do everything we can to ensure everyone that wants to play it - CAN play it. The developers behind Orion have put in place weekly playtest sessions that will be open to the public. You can come play, ask questions, diss us, tell us how much you love or hate our game - anything! The details are below:

EVERY WEDNESDAY:
Server: IGN / Trinity Game Servers
IP: 66.150.221.65
PORT: 27018

TIMES:
US Pacific: 3pm
US Central: 5pm
US Eastern: 6pm
London: 11pm

EVERY SATURDAY:
Server: IGN / Trinity Game Servers
IP: 66.150.221.65
PORT: 27018

TIMES:
US Pacific: 11am
US Central: 1pm
US Eastern: 2pm
London: 7pm

EVERY SUNDAY:
Server: IGN / Trinity Game Servers
IP: 66.150.221.65
PORT: 27018

TIMES:
US Pacific: 10am
US Central: Noon
US Eastern: 1pm
London: 6pm



CLOSING COMMENTS
We are extremely excited for you guys to get your hands on this. We hope to see you at the weekly playdates! Please let us know what you think of this release as well as report any bugs on our forums at:
http://www.orion-project.net/forum

Let's get Orion on Steam!
Project Director of Orion Project.
[ http://www.orion-project.net ]
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Re: Orion ( Source Mod )

Postby Corigami on Mon Jun 14, 2010 5:06 pm

Do you really need 3 threads to announce this? This is pretty close to becoming spam.
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Re: Orion ( Source Mod )

Postby Praz on Wed Jun 16, 2010 3:52 am

Don't be so dramatic. A release is a big day for ANY mod.
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Re: Orion ( Source Mod )

Postby Praz on Wed Jun 16, 2010 3:53 am

DOWNLOAD ORIGINAL .PDF WITH CORRECT FORMATTING AT:
http://www.orion-project.net/files/Orio ... l_Game.pdf



ORION BETA 1.2 TUTORIAL
VERSION 1.0
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Welcome to the launch of the Orion Source Multiplayer Beta 1.2! We appreciate all of the downloads so far and loved playing with you guys and hope you decide to continue playing. We are putting this tutorial together in order to ensure every player has the knowledge and tools required to get the full game experience from Beta 1.2. If you think we have left anything out, please just let us know by emailing me personally at:
david@prassel.com

INDEX:
THE BASICS OF BETA 1.2
FIRST TIME LAUNCHING BETA 1.2 / KEYBINDS / MOUSE SENSITIVITY / BROWSING GAME SERVERS / JOINING GAME

THE CLASSES OF BETA 1.2
ASSAULT / SUPPORT / SNIPER

CAPTURE THE FLAG & USER INTERFACE
BRIEF OVERVIEW OF THE GAME MODE FEATURED IN BETA 1.2

THE OSOR KIT & THE HACKING MECHANICS
HOW IT WORKS / WHEN TO USE IT / MAPS THAT FEATURE IT

THE JETPACK
HOW IT WORKS / WHEN TO USE IT

THE CLOAKING DEVICE
HOW IT WORKS / WHEN TO USE IT

THE WEAPON SYSTEM OF BETA 1.2
HOW TO GET THE MOST OUT OF YOUR EVERY SHOT



THE BASICS OF BETA 1.2
Welcome to the new world of Orion Beta 1.2. Orion is a fast-paced competitive “twitch-shooter”. It features a classic Capture the Flag game mode, a variety of weapons, and unique player classes. To figure out what weapons will be the best for you as well as which class(es), continue reading.

FIRST TIME LAUNCHING ORION BETA 1.2
When you first launch Orion Beta 1.2, make sure you take a look at your video options, controls and mouse options. There are tons of new keybinds featured in Beta 1.2 and you should become familiar with them.

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MOVEMENT:
SPRINT SHIFT
JUMP SPACE
JETPACK (ASSAULT) HOLD SPACE
CROUCH CTRL


NAVIGATION:
SHOW / HIDE OBJECVTIVE UI T
CHANGE TEAM N
CHANGE CLASS M


COMBAT:
FIRE WEAPON MOUSE 1
IRON SIGHTS / SCOPES MOUSE 2
MELEE ATTACK MOUSE 3
RELOAD WEAPON R
THROW GRENADE G
USE ITEMS E
FLASHLIGHT F
DROP THE FLAG B
SWITCH WEAPON FIRE MODE Z
CLOAKING DEVICE (SNIPER) 6
PRIMARY WEAPON 1
SECONDARY WEAPON 2
SIDE-ARM (PISTOL) 3
O.S.O.R KIT 4

COMMUNICATION
VOICE CHAT V
RADIO COMMAND MENU #01 X
RADIO COMMAND MENU #02 C



WHEN LOOKING FOR GAME SERVERS:
There is a slight bug (Engine based) that plagues only a few people. However, if you are not seeing any Game Servers appear when you click “Find Servers” – try UN-CHECKING the “Show Map List” box at the bottom of the server browser:
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JOINING A GAME:
When you join a multiplayer game of Orion Source Multiplayer Beta 1.2, you will first be greeted with a Message of the Day. Click OK and bypass this. You are now presented with a Team Selection VGUI menu. There are two teams in Orion: The Carrier Marine Force (CMF) and the Altair Warriors.
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There are no differences between the two teams besides the names at this point. So it doesn't matter what team you choose as they all have the same weapons and play the same until a future update.


THE CLASSES OF BETA 1.2
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In the current state of the Orion Source Multiplayer Beta, both teams share the same classes, the same weapons, the same abilities and the same movement speeds. We are going to be updating the game over time adding a variety of new weapons, game modes, classes, equipment, levels and more in a future release of Orion. This is just a taste of what is to come.

ASSAULT CLASS
This is the easiest class to play as if you are jumping into the Orion Source Multiplayer Beta 1.2 for the first time. It offers the best weapons that cover short, medium, and long distances. The assault class comes equipped with the JETPACK ability - Hold down JUMP (Space Bar) to activate it.
WEAPONS: FNC-30 Rifle / RNC-44 SMG / CV-10 Pistol / OSOR KIT
ABILITY: JETPACK


SUPPORT CLASS
This is the "HEAVY" of Orion. He packs a mean punch from a distance as well as up close. He can annihilate any jet packing foes or completely put to waste a cloaked sniper upon sighting. However, when he gets up close he can deliver a 1-kill shot from the combat shotgun. The only class to start with 4 grenades (extremely useful).
WEAPONS: TREK-79 LMG / TREK-12 COMBAT SHOTGUN / M-40 MAGNUM / OSOR Kit
ABILITY: INCREASED HEALTH / FOUR STARTING GRENADES

SNIPER CLASS
This class is extremely beneficial to any game outcome. They provide a great deal of cover as well as act as covert spies with the cloaking ability and silenced SMG. The SNIPER class comes equipped with the CLOAK ability - Hit the "6" key to activate it.
WEAPONS: TREK TRG-22 SNIPER RIFLE / MX-4 SILENCED SMG / CV-10 PISTOL / OSOR Kit
ABILITY: CLOAKING DEVICE



CAPTURE THE FLAG & USER INTERFACE
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The current game mode in the Orion Source Multiplayer beta is classic capture the flag. Both teams start on opposite sides of the level and must make their way towards the enemy base, get inside, grab the flag and hustle back to their base to return the flag. THE FLAG MUST BE AT YOUR BASE IN ORDER TO CAPTURE.

INTERACTIVE ELEMENTS:
We have some interactive elements on quite a few of the maps. This requires the player to equip their O.S.O.R Kit (hacking tool) and disable keypads to gain access to enemy territory.

Once you successfully hack an enemy keypad, that doorway will be owned by your team and your teammates can go through as you please until the enemy restores it by doing the same exact method as disabling it.


HOW TO REPLENISH YOUR HEALTH, SHIELDS AND AMMO:
All of the levels have supply stations where you can get additional health, shields and ammunition. Simply get more by hitting "E" (Use) on the following types of props:
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USER INTERFACE
There is a brand new user interface included with Orion so make sure you get familiar with all the bits and pieces to it to get the most out of your gaming experience.


GAME-MODE RELATED
These are User Interface segments related directly to Capture the Flag:
LOCATION: Varies.
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You can ENABLE and DISABLE Objective GUI by simply hitting "T" on the keyboard. You can do this any time in the game and it is extremely helpful in finding the flag location and where to return it.



HEALTH & SHIELD / TEAM AFFILIATION
LOCATION: LOWER-LEFT
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This is located on the lower left hand side of the HUD. This displays your team affiliation, current health, and current shields.



WEAPON DIAGNOSTICS
LOCATION: LOWER-RIGHT
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This area of the HUD displays how much ammo you have, how much extra ammo you have, the name of your weapon, and the currently selected fire mode your weapon is using (you can change your weapon fire mode by hitting "Z").
Above this section is how many grenades you currently have.



ABILITY METER
LOCATION: MIDDLE-RIGHT (only appears when item is in use)
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This area of hud displays both the fuel for the JETPACK ability as well as the amount of power left in the CLOAKING DEVICE.



TEAMMATE INDICATOR
LOCATION: Varies.
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This is a very helpful tool when it comes to finding teammates in the levels. These floating blue circles represent where your teammates are in the game. Continue moving to it and you will find them!



THE O.S.O.R KIT & THE HACKING MECHANICS
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The O.S.O.R Kit is a very neat tool. We are continually expanding on it and working on streamlining the mechanics that the OSOR kit presents. However, we are not fully there yet and we have created this section to help players identify how to use the kit.

In the current version of the Orion Source Multiplayer Beta the O.S.O.R kit has one use - to hack, disable and restore keypads. Most of the levels in the Source beta make use of this tool.

Once you get to the enemy side of the map you will start seeing some doors locked down with keypads next to them. To get inside you must hit the "4" key to equip the OSOR kit and hold down Mouse1 while looking directly at the keypad to disable it. Only let go once it has reached 100% or if you are getting shot at. It is best to take a teammate with you to disable these objectives so they can provide some cover while you hack.

HOW TO HACK:
STEP 1- Equip O.S.O.R Kit
STEP 2- Look directly at the keypad you want to hack
STEP 3- Hold down Mouse1 until the hack is 100% complete.


Once you successfuly hack an enemy keypad you will be granted access to the rooms past that door. However, keep in mind the enemy can restore these keypads to block off your route again - so make sure to keep an eye on them as it will be a constant battle!


THE JETPACK
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This is the feature that most fans are downloading Orion for, so let's make sure you know how to get the most use out of this ability!

WHO GETS IT
Currently, the only class in the game that can use this ability is the ASSAULT class.

HOW TO USE IT
Using the Jetpack is very easy. Simply spawn as an Assault class and hold down "Jump" (Spacebar) to activate it.

HOW TO "REALLY" USE IT
There are different ways of getting the most juice out of the jetpack. It has an interesting set of mechanics that allows any player to jump right in and use the Jetpack - but only over time will they master it.

If you start running normally and activate the jetpacks, you will go decently far. However, if you are in a full on sprint and THEN activate the Jetpack, you will go even farther. Keep this idea of moving mechanics and how they affect the jetpack in mind when playing and you will surely notice a difference. Once you get quick enough the Jetpack is a great tool for evading enemy gun fire as well as reaching vantage points.

ANYTHING ELSE I SHOULD KNOW?
The Assault group also has NO fall damage so jetpack as much as you want. You keep the same accuracy as you do on foot as you do in the air, so keep that in mind!


THE CLOAKING DEVICE
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The CLOAKING DEVICE is truly the gem of the game. Only after a good amount of play time will you truly see the greatness of this ability. While it is slightly bugged still (and we are working on it), it can be used in a great number if situations.

WHO GETS IT
Currently, the only class in the game that can use this ability is the SNIPER class.

HOW TO USE IT
Using the CLOAKING DEVICE is very easy. Simply spawn as an Sniper class and hit the "6" key to activate it. It only lasts for 20 seconds so make sure to use it wisely as it does need to recharge.

HOW TO "REALLY" USE IT
There are a variety of ways to use the cloaking device. Some of the best situations to use it in are:

FIRST WAY
-While hacking keypads (can't be seen).

SECOND WAY
-After a teammate grabs the enemy flag and is leaving there base - hide outside near a crate and activate your cloak and wait for any enemies that were following the flag carrier and mow them down.

THIRD WAY
-To hide from an enemy while low on health.

FOURTH WAY
-To get to a position where you plan on sniping from.



THE WEAPON SYSTEM OF BETA 1.2
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The gun play is the heart and soul of the beta 1.2 release. There are varying elements that come into play in the player to player combat. We are going to be discussing most of those ways below, however, the rest will simply come to you after extensive play and time with the weapons.

THE SPINE OF THE WEAPONS
The weapons in Beta 1.2 use a stance-based weapon system. What does this mean? It means your accuracy is affected by the way you are moving when you fire your weapon. So standing still and not moving would be the "default" accuracy. Here is how certain movements affect your accuracy:
IMPROVING ACCURACY:
-Standing still
-Crouching
-Using Sights / Scopes


DECREASING ACCURACY:
-Jumping
-Sprinting (can't shoot)
-Swimming
-Jetpacking (slightly)


The great thing about this is that you can do a variety of each movement and it can either make it neutral, enhance your aim, or decrease it. So if you wanted REALLY good aim, simply find a great vantage point and use your sights / scope AND crouch at the same time.

DAMAGE CONTROL:
Orion Beta 1.2 uses body groups and hit locations for damage application. Keep this in mind when you get into combat as where you shoot affects how much damage is being dealt. The Chest, Stomach and Head is where you want to aim as it applies the most damage. Legs and arms render less damage.
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Re: Orion ( Source Mod )

Postby Fedora on Wed Jun 16, 2010 6:23 am

yay, a tutorial! Also this mod is hella fun. Download it, people!
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Re: Orion ( Source Mod )

Postby Praz on Wed Jun 16, 2010 3:26 pm

DEVELOPER PLAYDATE - WEDNESDAY, JUNE 16th, 2010
This Wednesday will mark the first "PLAY WITH THE DEVELOPERS" match. We put together 3 weekly date that will be happening EVERY week in order to give any and all fans of Orion a set time to play as well as continue to let the community develop. You will be able to play with a handful of developers every week (usually - depending on schedules and other potential conflicts!).

The match details for this event are below:

EVERY WEDNESDAY:
Server: IGN / Trinity Game Servers
IP: 66.150.221.65
PORT: 27018

TIMES:
US Pacific: 3pm
US Central: 5pm
US Eastern: 6pm
London: 11pm


This will be happening EVERY Wednesday. There are also Saturday and Sunday matches as well, that information can be viewed below:

EVERY SATURDAY:

Server: IGN / Trinity Game Servers
IP: 66.150.221.65
PORT: 27018

TIMES:
US Pacific: 11am
US Central: 1pm
US Eastern: 2pm
London: 7pm


EVERY SUNDAY:
Server: IGN / Trinity Game Servers
IP: 66.150.221.65
PORT: 27018

TIMES:
US Pacific: 10am
US Central: Noon
US Eastern: 1pm
London: 6pm


We are very excited about the launch of Beta 1.2. We've had tons and tons of awesome gaming moments with all of you in just these first 2 days already. Here is some capture media from the first 2 days of the Beta 1.2 release:

BETA 1.2 LAUNCH MEDIA - DAY 1 & 2
Here it is! See if you can be found!

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Make sure to keep playing Beta 1.2. Let's get it on SteamWorks!
Project Director of Orion Project.
[ http://www.orion-project.net ]
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Re: Orion ( Source Mod )

Postby Praz on Fri Jun 18, 2010 8:42 pm

DEVELOPER PLAYDATE - SATURDAY, JUNE 19th, 2010
The second Developer Playdate is approaching. The last turn out was rather great, we got some good media and we all had a pretty good time. Make sure to attend these and you can hassle the developers on any of the bugs that occur as well as be featured in some public media.

The match details for this event are below:

EVERY SATURDAY:
Server: IGN / Trinity Game Servers
IP: 66.150.221.65
PORT: 27018

TIMES:
US Pacific: 11am
US Central: 1pm
US Eastern: 2pm
London: 7pm


This will be happening EVERY Saturday. There are also Wednesday and Sunday matches as well, that information can be viewed below:

EVERY SUNDAY:
Server: IGN / Trinity Game Servers
IP: 66.150.221.65
PORT: 27018

TIMES:
US Pacific: 10am
US Central: Noon
US Eastern: 1pm
London: 6pm


BETA 1.2 - GAME TUTORIAL
We are enjoying playing this beta with all of you. We are trying to help solve any confusion that any players might be having and we have also released our Game Tutorial for Beta 1.2. Make sure to read this before playing. It can be found here:
http://www.moddb.com/mods/orion1/news/o ... e-tutorial


BETA 1.2 - FIRST WEEK MEDIA
Here it is! See if you can be found!

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Make sure to keep playing Beta 1.2. Let's get that community to grow!
Project Director of Orion Project.
[ http://www.orion-project.net ]
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Re: Orion ( Source Mod )

Postby Praz on Wed Jul 07, 2010 3:28 am

BETA 1.2A RELEASED
-NO DOWNLOAD REQUIRED (SERVER SIDE UPDATE)
-ALL IGN / TRINITY GAME SERVERS HAVE BEEN UPDATED

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The new weapon system is live! We have gone back and tweaked all of the weapons in the beta based on community and developer feedback. Below is a list of changes:

WEAPON FIXES / CHANGES:
01. [ASSAULT CLASS] Modified FNC-30 Rifle - Increased rate-of-fire.
02. [ASSAULT CLASS] Modified FNC-30 Rifle - Slightly increased recoil spread-rate.
03. [ASSAULT CLASS] Modified FNC-30 Rifle - Slightly increased maximum spread rate.
04. [ASSAULT CLASS] Modified FNC-30 Rifle - Slightly increased recoil effect.
05. [ASSAULT CLASS] Modified RNC-44 SMG - Increased recoil spread-rate.
06. [ASSAULT CLASS] Modified RNC-44 SMG - Slightly reduced running accuracy.
07. [ASSAULT / SNIPER CLASS] Modified CV-10 Pistol - Fixed auto-depletion bug (when bound to mouse wheel).
08. [SUPPORT CLASS] Modified LMG - Slightly decreased rate-of-fire.
09. [SUPPORT CLASS] Modified LMG - Slightly increased recoil spread-rate.
10. [SUPPORT CLASS] Modified LMG - Reduced clip size from 100 to 50.
11. [SUPPORT CLASS] Modified Shotgun - Fixed iron-sighted accuracy bug.
12. [SUPPORT CLASS] Modified Shotgun - Increased damage all-around.
13. [SUPPORT CLASS] Modified M-40 Magnum - Fixed auto-depletion bug (when bound to mouse wheel).
14. [SNIPER CLASS] Modified SAKO / Trek TRG 22 Sniper - Reduced hip-shot accuracy.
15. [SNIPER CLASS] Modified SAKO / Trek TRG 22 Sniper - Slightly reduced Jumping accuracy.
16. [SNIPER CLASS] Modified SAKO / Trek TRG 22 Sniper - Slightly reduced running accuracy.
17. [SNIPER CLASS] Modified SAKO / Trek TRG 22 Sniper - Increased crouching accuracy.
18. [SNIPER CLASS] Modified SAKO / Trek TRG 22 Sniper - Increased zoomed accuracy.
19. [SNIPER CLASS] Modified SAKO / Trek TRG 22 Sniper - Reduced clip size from 10 to 5.
20. [SNIPER CLASS] Modified MX-4 Silenced SMG - Increased recoil spread-rate.
21. [SNIPER CLASS] Modified MX-4 Silenced SMG - Slightly reduced running accuracy.


BETA 1.2A GAME SERVERS:

USA:
[32 slots] 66.150.221.63:27016
[32 slots] 66.150.221.64:27016
[20 slots] 66.150.221.63.27018
[20 slots] 66.150.221.63:27019
[20 slots] 66.150.221.64:27018
[20 slots] 66.150.221.65:27016
[20 slots] 66.150.221.65:27018
[20 slots] 66.150.221.66:27016
[20 slots] 66.150.221.66:27018

LONDON:
[32 slots] 87.117.195.12:27015


Image

ORION SOURCE MULTIPLAYER BETA DEPARTS AT THE END OF THE MONTH / BIG ANNOUNCEMENT IMMINENT
This is a rather large announcement, huh? Don't worry, don't worry! Nothing is happening instantly. We just released a small upgrade for all of you. So take this news posting as an encouragement to go play Beta 1.2 as much as you can before July 31st, 2010. This is the last day that we will be supporting the Orion Source Multiplayer Beta.

What do I mean by this? We will be continuing to have our PLAY WITH THE DEVELOPERS matches every Wednesday, Saturday and Sunday. Come join us, say hello, let us know what you think of the game - whatever you want.

However, on JULY 31st, 2010, we will no longer support or update the Source Beta version of the game. We will continue to let the Beta 1.2a game servers continue to run and operate, however if it is truly up to IGN and Trinity Game Servers to decide the fate of the servers in good time.

You may be asking, why are you doing this? What happened? There are a variety of reasons and circumstances, however, the main reason is that we are going to investing into another much more important endeavor that we are going to be announcing the week of the 18th. We hope to see you on the game servers, we hope the fans that have tried the Orion Source Beta enjoyed it, and we appreciate everyone that left feedback as it is most definitely not being wasted and being used.

Image

Until the near future,
David "Praz" Prassel
Project Director of Orion Project.
[ http://www.orion-project.net ]
Praz
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Re: Orion ( Source Mod )

Postby Praz on Mon Jul 19, 2010 5:55 pm

As some (hopefully many) of you may have known - we were supposed to reveal and announce something rather epic and huge today. However, we had to delay it (we are not happy either, don't worry) and are looking forward to peeling back the curtains and showing it to you in all of it's glory in roughly 3 weeks time.

We can't really talk details about it but I have included these nice little images since it's all I ever hear about anyways.

Image

Image


Enjoy and forgive!

See you all very soon!

Remember to visit us at our forums for secrets and exclusive media:
http://www.orion-project.net/forum
Project Director of Orion Project.
[ http://www.orion-project.net ]
Praz
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Joined: Tue Aug 09, 2005 4:40 pm
Location: Illinois

Re: Orion ( Source Mod )

Postby marks on Mon Jul 19, 2010 9:42 pm

Praz wrote:Image
Image


I've refrained from posting so far, but these 2 shots are seriously awesome. Whoever designed that level fucking nailed it.
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Re: Orion ( Source Mod )

Postby Praz on Wed Jul 28, 2010 7:14 pm

MYSTERY DAYS EVENT - DAY 01
Today marks the first day of the Mystery Days event. Over the next two weeks we will be releasing a brand new image every day. We won't be saying too many words about the image it self - just letting you feast your eyes on it and take guesses as to what is to be coming on AUGUST 11TH 2010.

Over the next two weeks you will be seeing a new image every day. The first sets of these images are composed from a larger illustration that on DAY 13 you will be able to see in all of it's glory.

Image

We look forward to being able to share these new announcements with you and we look forward to hearing your feedback.
Project Director of Orion Project.
[ http://www.orion-project.net ]
Praz
Regular
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Joined: Tue Aug 09, 2005 4:40 pm
Location: Illinois

Re: Orion ( Source Mod )

Postby Praz on Thu Jul 29, 2010 3:06 pm

MYSTERY DAYS EVENT - DAY 02
Today marks the second day of the Mystery Days event. Over the next two weeks we will be releasing a brand new image every day. We won't be saying too many words about the image it self - just letting you feast your eyes on it and take guesses as to what is to be coming on AUGUST 11TH 2010.

The first sets of these images are composed from a larger illustration that on DAY 13 you will be able to see in all of it's glory.

Image

We look forward to being able to share these new announcements with you and we look forward to hearing your feedback.
Project Director of Orion Project.
[ http://www.orion-project.net ]
Praz
Regular
Regular
 
Joined: Tue Aug 09, 2005 4:40 pm
Location: Illinois

Re: Orion ( Source Mod )

Postby Praz on Fri Jul 30, 2010 2:08 pm

MYSTERY DAYS EVENT - DAY 03
Today marks the third day of the Mystery Days event. Over the next two weeks we will be releasing a brand new image every day. We won't be saying too many words about the image it self - just letting you feast your eyes on it and take guesses as to what is to be coming on AUGUST 11TH 2010.

The first sets of these images are composed from a larger illustration that on DAY 13 you will be able to see in all of it's glory.

Image

We look forward to being able to share these new announcements with you and we look forward to hearing your feedback.
Project Director of Orion Project.
[ http://www.orion-project.net ]
Praz
Regular
Regular
 
Joined: Tue Aug 09, 2005 4:40 pm
Location: Illinois
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