It is currently Fri May 31, 2024 6:28 am


Andriska_hun wrote:I imagine only 1 solution: creating a new tool-texture, what can cast shadows and nothing more. Sadly the block_light texture blocking the NPCs Line of Sight too, and cannot use on prop_dynamic or any other moving brush...
Another mapping problem: I cannot make a working level change with button. I don't want more than the original game, just a simple level-cjange. No need HL2 style, just need a simple button what the player can push and the level changing. Very important thing that the current level's endpoint and the next level's starting point is not in same place!


button enables a triggerbrush, triggerbrush enables mapchange, mapchange---> new room.






Duke Nukem wrote:decided to offer these maps to everyone. http://www.file-upload.net/download-227 ... e.rar.html hope you can download it...





delta_nl wrote:Has there been any new progress?

Andriska_hun wrote:2 more problems:
- how can I make that after a success level-changing the player spawns in the place (and angle) of the "info_start_player". I don't want to use the HL-style levelchanging and don't want to rotate the whole map for the correct starting-angle.








Users browsing this forum: No registered users