ReWolfenstein 3D mod

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Re: ReWolfenstein 3D mod

Postby Andriska_hun on Mon Dec 12, 2011 10:23 am

Thanks for your answers, but these old goals are fixed yet, except the lights-through-the-doors problem. The different thing is that I made a Block_LOS cube for each door and which moving with the opening and closing doors. It's working 100%. Itried to modify the Block_LOS texture with adding block_light function but there was no success.

The biggest problem now is that key+locked doors thing. Can you help me to fix this?
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Re: ReWolfenstein 3D mod

Postby Andriska_hun on Tue Dec 13, 2011 11:18 am

can anyone help to fix this locked door problem?
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Re: ReWolfenstein 3D mod

Postby DonPunch on Tue Dec 13, 2011 10:46 pm

Unless you need something hard coded in, you should be able to get creative with some logic and compare ent's. Not sure how 1 would drop a key on death just in mapping though.
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Re: ReWolfenstein 3D mod

Postby Andriska_hun on Wed Dec 14, 2011 7:21 am

I know it's possible only in the codes, but I haven't any capacity to fixing it.
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