Special Forces: Source

Discuss modifications and also recruit team members.

Special Forces: Source

Postby Legend017 on Mon May 17, 2010 9:57 pm

Dawn breaks over the lumber mill. The area is relatively quiet after the evening of inactivity.

The few employees that had been present over night were dispatched without hesitation.

Now, the few automated functions of the facility are warming up for a full day's work. But no one remains to tend the business at hand.

Hidden, well within the compound’s borders, the privately funded militia... or terrorists depending on which side you speak with... has started to build up their defensive perimeters.

They are fully aware that an elite special forces unit has taken a portion of the compound and is already establishing their foothold. The confrontation is approaching...

And then they receive word. A merc is in the facility. He doesn't join the special forces team, but offers to aid them for the right price. No matter. There is no time to worry about the roving soldier of fortune. Only enough time to prepare.
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Special Forces Source is a new twist to a classic idea.

It will allow two official teams but a third independent group can choose to help either side they wish... The TOBP concept will allow teams to build up defenses and barricades before the round begins.


Hi, Its been some time since last I post about SFS mod. But anyways, we are looking for more help in 3D artists, Concept Artists, and others. If anyone is interested in joining this project. please let know, or by going to our forum and posting in the recruitment forum.

And if any of you want to read are planning go here., and don't forget to get a vote in. We have the Poll to Name the Good guys.

here are Moddb Profile And here our website.


Thank you for reading this.
Legend017
Legend017
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Location: Mi, USA

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