by Plague on Mon Aug 23, 2010 2:56 pm
So played some more,
Overwatch is both Over powered in some respects and Under powered in others.
Shotgunner combine are insane, I would guess that will be fixed in the next update.
AI prioritizing is also an issue, I've seen the combine while moving will target a player and be completely oblivious to me slowly crowbarring my way through then from behind them.....
And like Gradius brought up, I have no idea wth is with the resource system...
This is how i play...
Green Icon = Soldier (Shotgun/SMG)
Red = Extra (IE, Man Hacks/Metro/repell)
They are on independent cooldowns yet they both seem to influence each-other somehow...
I do like how the amount of units scales depending on the size of the rebel force.
I do feel bad when the team of 10+ rebels has 1 guy on a hack terminal.... I drop like 8 manhacks on him....
But with some tweaking this mod will be going places! Although I would like to see more verity in the Rebel equipment, I would like a "loadout" style system but that might stray from the type of gameplay they are going for.
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen