I joined the MKS team some months ago, I've been working along with OneEyed on the kart physics system. KillerMapper has posted some news I'm quoting right now:
Hello folks !
Lot of things happened during those last months! New coders, mapping progress, here is the summary of the latest months.
Since our latest news about help wanted, we got lot of people who proposed to help us with programming. Unfortunately, most of them never developed under the Source Engine, so they weren’t able to help us without having to train on the engine.
But we got at least two programmers who know the Source Engine! First, Klusark , who’s already coder in Stargate Legacy , joined us and started to include the weapon system in the game. Item boxes, bananas and shells are already going to be implemented, and more items will follow next.
Spike is the other coder; he’s also a great mapper! He made some nice maps, like pl_jungle for TF2. You can see some work on this topic on our forums . But he’s making some excellent work on coding too. The kart is now correctly playable, but it’s not finished: it’s just possible to drive around; next step is the jump and slide feature, with the mini-boost system.
Here is a video of how is looking the kart now; keep in minds that everything is still in progress and modifications can be made later, especially after multiplayer tests.
Finally, some news about one of the most popular battle maps: Block Fort! Here is a couple of screenshots showing the new layout of the beach around the main area. The map will have 4 different towers on each corner. You can see one tower on the screens; the 3 other aren’t finished yet.
Also, we’ll make news each month, even if nothing happened. But we’re trying to do the best possible to get a playable beta as soon as possible. The first public beta might include a few maps, characters and items, and additional content will be added progressively.
You can now comment our news too, just subscribe on the forums , and come on this section .
Thanks for everybody who follow and support us!
KillerMapper ~ MKS Team
I'm posting some early testing videos too.
The first one shows a new gravity type called surface gravity, it's similar to the gravity used in Mario Galaxy, but it's currently very buggy. Also, I thought the kart wouldn't be able to loop, but as u can see in the previous and next video, it can with default HL2 gravity.
The second one shows the upright code, I'm currently modifing it to coder's angular velocity method instead of using torques.


















