Orange Box Mod Developers Kit -Jangalomph

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Orange Box Mod Developers Kit -Jangalomph

Postby Jangalomph on Mon Sep 20, 2010 8:01 pm

http://www.moddb.com/mods/orange-box-base-mod-developers-kit


Have you ever wanted to create a half life 2 mod? Well if you have, now you can. With this base mod, every thing is set up for you! All you have to do is put it in the source mods folder. Restart steam, then take off! Obviously you have to add your own custom content like, maps, materials, sounds, and codes. But Examples are already there, and it should be fairly straightforward! There is a WhatToDoHere.txt in every folder explaining what it is for the most part.

To clear things up.. the source code is NOT included in this mod. Its too big to upload for my liking and isn't it illegal? But on the other hand, You will have to follow the steps provided in a tutorial link in your bin folder to learn how to code and get codes set up. You should have an src folder in source mods that holds all of your codes including orange box with a project file "sln". If you dont. Go to Source sdk, click create a single player half life 2 mod. Name it Random. Set the file path, and let it create the SRC folder for you. Once you do your code changes in visual C++ express 2010 or 2008.. You would copy "random's" bin folder over into yours to overwrite MY compiled client and server .dll's.

Also.. You may ask, what on earth is a base mod? A base mod is a mod that already runs but is just bare bones. The plus side to this is that it tells you what every thing is, and how to utilize it correctly.

It has a few things in it from my own creations.. but they aren't very fantastic.. just because all of my stuff belongs to my mod sabotage and i don't feel like releasing stuff for it yet. :)

"Mapping, modeling, and coding tutorials are not in this mod"

CREDITS:

JANGALOMPH: CREATOR OF BASE MOD. -Biomass Productions Leader


Good luck guys!

FIXES:

* SetupPropArrayNull() Errors - This is an error that is fixed by mouting the correct GCF files.. although valve broke this in the first place.
* Didn't find particle function Remap Noise to Scalar Didn't find particle function Position Modify Offset Random Didn't find particle ... etc - This is an error in console do to bad .dll files. Not sure how it occurs. But the new build seems to work.
* Errors with particles - Particles not showing up correctly.
* Missing scene files - Scene 'scenes\test.vcd' missing! Errors with missing expressions and .vcd Choreography files are now included in "scenes.image" meaning they will work properly now!
* Broken Mounts for GCF's - Kind of refers to bullet 1. But this assures that episode 2 content is provided.
* Random mod crashes - Self explanatory
* Basically any thing else that's ever been broken on your mod!

NOTE: This will not fix older mods like Smod etc.


Part 1 of how to install base mod. Thanks to Itrump


----------------------------------------------------------------------------------------------------------------------------------
Do you think this was a great idea for me to make?



:smt039
Last edited by Jangalomph on Sun Nov 07, 2010 3:29 pm, edited 5 times in total.
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Re: Orange Box Mod Developers Kit -Jangalomph

Postby Plague on Mon Sep 20, 2010 8:14 pm

Sweet, i'll be poking around with this now.
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Re: Orange Box Mod Developers Kit -Jangalomph

Postby Gary on Mon Sep 20, 2010 8:23 pm

Awesome. Maybe we could add more to this? Such as the fixes for env_projectedtexture(grain, res, parenting, targeting). Basically, add as many fixes that could be useful. Just a thought.

I wanted to do this at one time, make a base for others to use for their mod. Though, I was afraid of releasing something that would cause more problems then it fixes and I would really hate to make people's lives harder.
Have a question related to modding or something I posted? Something that needs staff attention? I haven't been active lately, but feel free to PM me or message me on Steam(link below)

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Re: Orange Box Mod Developers Kit -Jangalomph

Postby Jangalomph on Mon Sep 20, 2010 8:29 pm

Ah man. I've gotten most of this done! I'm gonna add projected texture fixes. And multiple other "base fixes". But probably in a later version. Right now.. i have many many tutorial links, Program links, Descriptions. Test maps, test textures, models. Every thing!
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Orange Box Mod Developers Kit -Jangalomph

Postby Gary on Mon Sep 20, 2010 9:02 pm

This reminds me, I need to add my jitter/grain fix to the VDC.
Have a question related to modding or something I posted? Something that needs staff attention? I haven't been active lately, but feel free to PM me or message me on Steam(link below)

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Re: Orange Box Mod Developers Kit -Jangalomph

Postby Jangalomph on Mon Sep 20, 2010 9:37 pm

I just added a Mirror link, There is also a moddb download. Its not done uploading yet though.
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Orange Box Mod Developers Kit -Jangalomph

Postby Ark11 on Mon Sep 20, 2010 10:10 pm

My prayers have been answered! :D
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Re: Orange Box Mod Developers Kit -Jangalomph

Postby paws on Mon Sep 20, 2010 10:25 pm

Looks like a wonderful resource for those in the community and it should also make it easier for others to get into working with the source engine. Great work!
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Re: Orange Box Mod Developers Kit -Jangalomph

Postby Jangalomph on Mon Sep 20, 2010 10:43 pm

Ark11 wrote:My prayers have been answered! :D


I'm glad this will actually come in handy for some then!

I've already found a few bugs with the "whattodohere.txt" text files. Like some things not being as indepth as they should be. But it will be fixed in the next version. So oh well.. Also the new Soviet Font doesn't seem to want to work. :?
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Orange Box Mod Developers Kit -Jangalomph

Postby MrTwoVideoCards on Mon Sep 20, 2010 11:10 pm

This is what we need for Pipe dream.
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Re: Orange Box Mod Developers Kit -Jangalomph

Postby Jangalomph on Mon Sep 20, 2010 11:36 pm

Okay, the description is now pretty straight forward. Just incase some one has been confused. And awesome to hear TwoVids!

As for the codes. I have no idea how to go about it. Because am i going to release built .dlls? Or am i gonna release 500+ mb of source code. "Although source code is online any ways"
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Orange Box Mod Developers Kit -Jangalomph

Postby Kosire on Tue Sep 21, 2010 12:32 pm

Didnt valve do something like this named "orange box template" where you could check/uncheck a bunch of stuff and get the source code for it? Like enable prone, enable to shoot on ladders, 2 teams, classes, whatever.
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Re: Orange Box Mod Developers Kit -Jangalomph

Postby Gradius on Tue Sep 21, 2010 2:22 pm

Considering the amount of defunct code in every single one of their games (that are left over from older games, i.e. CSS in L4D, L4D2 in Alien Swarm, HL1 in HL2) I seriously doubt they had a system for doing that.
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Re: Orange Box Mod Developers Kit -Jangalomph

Postby Surfa on Tue Sep 21, 2010 2:31 pm

Gradius wrote:Considering the amount of defunct code in every single one of their games (that are left over from older games, i.e. CSS in L4D, L4D2 in Alien Swarm, HL1 in HL2) I seriously doubt they had a system for doing that.


They do actually. Go into the sdk and create a mod choosing the "from template" option. It is quite a simple system, but it is good for people who don't want to bother coding those features from the base code.
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Re: Orange Box Mod Developers Kit -Jangalomph

Postby BubbleQ on Tue Sep 21, 2010 3:38 pm

Jangalomph, you became a Legend to ME this day!
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