Looking for a hand to help finish up campaign - L4D2 Mapper

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Looking for a hand to help finish up campaign - L4D2 Mapper

Postby fry_ on Mon Nov 29, 2010 11:21 pm

First things first, I expect anyone interested in devoting time to a project would want to see some progress. Screens below:

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Aaand here's the L4Dmaps page for it : http://www.l4dmaps.com/details.php?file=1678

The campaign is called Pit Stop, and it's nearly finished. I anticipate finalizing the campaign would take around a week or so - including playtesting and all of that. Problem is, with my college years coming to an end I'm unable to devote the time necessary to work out all the finale events and other such scripting shenanigans with my coursework piling up, not to mention the fact that I haven't worked with Source recently. So essentially I'm looking for some help here to finish this 3 map campaign up. If having your name attached to the work (for portfolio reasons or otherwise) isn't enough for you, I can offer an exchange of goods to the tune of work in modeling or Unity3D development (I specialize in iPhone development, but adapt easily to larger scale work). If you're interested let me know and I can get you started with the design docs and source files.
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Re: Looking for a hand to help finish up campaign - L4D2 Map

Postby trcc on Tue Nov 30, 2010 2:37 am

Is this for L4D2?

EDIT: Ok I'm dumb. I might be interested!
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Re: Looking for a hand to help finish up campaign - L4D2 Map

Postby fry_ on Tue Nov 30, 2010 4:51 am

That'd be great. I figure I'll set up either a Dropbox or SVN server for this, depending on whichever works.
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Re: Looking for a hand to help finish up campaign - L4D2 Map

Postby trcc on Tue Nov 30, 2010 10:44 pm

I downloaded the .vpk from l4dmaps.com but It does not show up in my l4d2 add-ons campaign.?
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Re: Looking for a hand to help finish up campaign - L4D2 Map

Postby fry_ on Tue Nov 30, 2010 11:59 pm

L4Dmaps probably has the VPK from my L4D pack. I don't think I've uploaded anything for L4D2 yet, though I've already taken care of most of the conversion stuff on my build. If you manually put it in L4D2's folder I think it ought to play alright, minus a cargo container prop missing in map 2.
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