Divergence is a recently started multiplayer Source Engine modification.
The modification aims to propel the player into a post-apocalyptic vision of Earth in the year 2055. A genetically advanced human race finds itself at the hands of a sudden invasion of a terrifying alien race which soon becomes known as the Terranor. With a break down of communications, the military soon falls as the merciless aliens advance, leaving only the dead in their wake.
The fight for humanity’s survival has begun.
We have come up with several design documents. These clearly lay out the direction of the modification. However, our team is controlled with something we like to call ‘Creative Anarchy’. This means that ideas go through a feedback system before they are implemented, from both the whole staff and the general public. Ideas can come from anyone - not just from the staff. This also means that while we give a general direction and theme, artists can use their imagination to its full potential.
Currently, the Divergence team is looking for those who can take on the roles below. Please note that we are certainly accepting people who can fulfill multiple roles. We are definitely taking in casual members as staff, too, we do not require you to be full-time or similar as long as it is clear you are providing content to the modification.
- Mappers - those who are efficient in Hammer and have examples of previous work.
- Modellers - anyone that can make models for the Source engine based on designs created and approved by concept artists; examples of previous work will be required. Those who can both animate and model are highly welcomed.
- Animators - those that can animated models created by modellers. No previous experience is required, though if you cannot deliver decent animations you will be removed from the team.
- Composer - one who can create any of the following: sound tracks, background music, sound effect or ambient noises, examples must be provided.
- Texture Artists - those that can create beautiful and stunning textures, must be skilled with a graphics package and providing screenshots of previous textures is a must.
If you wish to apply for one of the positions then please send an email to james@divergencemod.com detailing your name, age, experience and examples of work if asked - see descriptions of positions above.
Don’t forget that we’re also looking for community members so please do check out out our website at http://divergencemod.com and especially our forum at http://divergencemod.com/forum.
Thanks,
The Divergence Team









