DonPunch wrote:I can help you with making all the models, level design, and coding. I just wont help with the play testing.
Thanks for offering to help! I'll PM you right now.
It is currently Fri May 31, 2024 6:22 am
DonPunch wrote:I can help you with making all the models, level design, and coding. I just wont help with the play testing.

Armageddon wrote:You need to stop making an ass out of yourself, no one is going to work for you if you act like this.


ad_hominem wrote:Armageddon wrote:You need to stop making an ass out of yourself, no one is going to work for you if you act like this.
Act like what? He's been nothing but friendly and courteous from what I've seen.
As for the mod idea, it's an interesting thing to try to do. It reminds me of the mod that tried to recreate the HL2 that we saw from the leaked beta. However, I would recommend that you try to get to grips with the tools you're planning on having your team use. That way, you'll be able to help progress on the mod, as well as having a clearer idea of what you can and can't do within the engine.
). The only thing that I'm very curious about right now is this: Is it possible to have some sort of currency in the game? Or maybe modify the code for the HEV batteries so that instead of absorbing damage, the 'money' can be spent in genetic upgrade machines where you can buy "gene upgrades" (fancy weapons that look like mutant arms)? Like I said, I'm first working on a shorter mod based off of a short story I wrote. Hopefully, it'll be enough to convince you guys that I'm serious about this. 
The_Nihilanth wrote:DonPunch wrote:I can help you with making all the models, level design, and coding. I just wont help with the play testing.
Thanks for offering to help! I'll PM you right now.

cheesemoo0 wrote:The_Nihilanth wrote:DonPunch wrote:I can help you with making all the models, level design, and coding. I just wont help with the play testing.
Thanks for offering to help! I'll PM you right now.
I don't mean to be a downer, but he was joking.





LordDz wrote:Sorry man, but unless you start showing those concepts / actually do some work on your own, you're not going to go far with this.





Mephasto wrote:Well, interesting idea. I dont know why you want to do this on source tho, might be easier to use UDK (Bioshock used modified udk engine)
I recommend you build just one small level first, project like this has insane scale in terms of work. As someone already pointed out, there is way too many "idea" guys who have nothing to show. Anyone can come up with idea like this, since its related on genre that has already been invented. I'm looking forward on concept art (not the Irrational Games ones..) Textures and some map work.
Do you have any previous work to show off from other projects? If this is the first source mod, i'd say its too big to chew.
Here is example what can be done with source given the proper time and skill. Credit goes to Vivi.
Remember to add proper music like this and Vo'la.
http://www.youtube.com/watch?v=FbvJerWRxhM



Mephasto wrote:Well, interesting idea. I dont know why you want to do this on source tho, might be easier to use UDK (Bioshock used modified udk engine)
I recommend you build just one small level first, project like this has insane scale in terms of work. As someone already pointed out, there is way too many "idea" guys who have nothing to show. Anyone can come up with idea like this, since its related on genre that has already been invented. I'm looking forward on concept art (not the Irrational Games ones..) Textures and some map work.
Do you have any previous work to show off from other projects? If this is the first source mod, i'd say its too big to chew.
Here is example what can be done with source given the proper time and skill. Credit goes to Vivi.
Remember to add proper music like this and Vo'la.
http://www.youtube.com/watch?v=FbvJerWRxhM

Mephasto wrote:Well, interesting idea. I dont know why you want to do this on source tho, might be easier to use UDK (Bioshock used modified udk engine)



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