its a bit lame indeed

if you begin to mod you first think your god, but then slowly you learn that making a game is more than just an idea out of your head.
i did start to mod for bf1942 it was a fun time after my first map battlefield on mars i ended up in TKO good old times...
i played with tko on a clan ladder and such.... but then a friend brought along hl2dm,and then i was hooked again.
But to stay on topic

you all know i was offencive abouth the Metal Gear source... (i admit i wantend to help the first MGmod)but very fast we dropped our project why copyright isues

after that short mod experience i made a promise to my self i never ever would join a mod team again that cant think up their own ideas.
by example my friend has already sketched 200 a4's of only 1 character to give her personality,also a big plus for our project is that we live in the same town which makes it more easy to meet and switch ideas and discussing our game idea...
To make a game and to steer your mod to the end of actualy finishing it you need a good team and think out a non existing game by choosing an existing project people would jump off very quickly....
also time is so important...
and the reason that i never made a comment on my mod on ModDB is that i think MDB looks unreal lots and lots of dropped mods that never saw the light.... they better could drop their ideas on NWBFMDB Never Will Be Finished Mod Data Base.
or they should make a new MOD site but this time with a harder process to even place your mod idea

this would make it more Believable.