Whoops, reminders for new posts to this thread were somehow disabled for me, so sorry to open this up again, but I feel obligated to respond to all of these.
SotaPoika wrote:Echo, maybe you should focus on one project at a time. I see there's quite any projects going from you and none of them are really polished or fully ready.
We have dedicated development teams working on each of our projects, so yes, while we are juggling a lot right now, we have plenty of resources to handle it all. That said, Contingency could use some help, which is why I made this thread to begin with.
marks wrote:I just it hard to believe that you can afford to PAY level designers, when the project is based on the HL2 IP and consequently you'll never be able to sell it which = you won't make any money off it. You're paying people to make something that you will give away for free?
Yeah, I'm not buying that story.
I don't know why you find it hard to believe. I strongly believe in Contingency as a concept and I want to make it a reality. Sure, I'll end up taking a pretty significant loss, but at least my concept will be realized.
poisonic wrote:i see you are in need of a mapper your rockwalls look like cubes....
and about your other projects please do only one good one at once..
like we say here"mischien heb je te veel hooi op je vork genomen" what literally means maybe you want to much...
by example how much drawings did you make?how much a4's did you fill with a good story?the story of your projects you are doing are to vague to be a game...
The map depicted in those screenshots is a purely development-only map created by me to test the concept. In other words, it will not be included in the final lineup when Contingency is released. You can see my response to SotaPoika regarding trying to do too much. Contingency has a pretty solid story if you ask me. Sure, it piggybacks on the Half-Life 2 universe, but it's also a multiplayer mod, so the story doesn't have to be too significant assuming the gameplay is solid.
dissonance wrote:£cho wrote:Contingency by
Agent Red Productions is licensed under
The MIT License (MIT).
By viewing or downloading
anything related to Contingency, you are acknowledging you understand the terms of this license and agree to abide by them.
...first off, something this strongly worded needs to be the very first line of your first post.
Secondly, can you even do that? Your mod is built off the Source engine, and L4D is a Source engine game, so when I play L4D, I'm technically viewing something related to Contingency. Does that mean I have to read, acknowledge, and accept your ToS in order to play my own games?
On topic: tower defense?
I'm still working on the license and am fully aware the current one is a bit too vague. And no, Contingency is not tower defense, it is wave defense. The two are similar in some ways, but very different in others. Think more along the lines of the Call of Duty series' "Nazi Zombies" mini-game if you're having trouble grasping at the concept. I'll try to be more clear from here on out about that as I've had people ask me the same thing recently.
Anyhow, an updated version of the mod's description is available on the Valve Developer Community wiki if anyone is still interested. The stuff in the topic post is a bit outdated.
http://developer.valvesoftware.com/wiki/Contingency