Contingency: a cooperative wave defense first-person shooter

Discuss modifications and also recruit team members.

Contingency: a cooperative wave defense first-person shooter

Postby £cho on Fri May 27, 2011 8:42 pm

Image

Mod Description wrote:As a member of an elite rebel fighting force based out of City 17, you and your four comrades have found yourself in a most hopeless situation: an unstoppable horde is approaching, one that cannot be defeated even by the likes of you and your experienced team. Facing insurmountable odds and with no hope of rescue, there's only one thing you can do: hold your ground and face endless waves of enemies in a suicidal yet heroic effort to save as many future victims’ lives as possible.

You will not survive.

For a full description of the mod, please have a look at our page on the Valve Developer Community wiki: http://developer.valvesoftware.com/wiki/Contingency


Image

We're currently offering paid level design positions at Agent Red Productions specifically for those who want to work on Contingency. Please submit your resumes directly to me at james@agentredproductions.com and I'll get back to you as soon as possible.
Last edited by £cho on Thu Aug 11, 2011 3:13 pm, edited 5 times in total.
User avatar
£cho
Member
Member
 
Joined: Wed Jun 11, 2008 11:28 pm

Re: Contingency, a class-based wave defense multiplayer FPS

Postby marks on Sat May 28, 2011 12:58 pm

Paid. lol.
User avatar
marks
Creative Assembly
Creative Assembly
 
Joined: Tue Aug 16, 2005 5:07 pm

Re: Contingency, a class-based wave defense multiplayer FPS

Postby LordDz on Sat May 28, 2011 2:20 pm

Don't bash on people just cause they're new.
User avatar
LordDz
May Contain Skills
May Contain Skills
 
Joined: Mon Sep 01, 2008 12:28 pm
Location: Hammer Crash Logs

Re: Contingency, a class-based wave defense multiplayer FPS

Postby Zephelin on Sat May 28, 2011 2:58 pm

In case you are not a viral bot, I can help you with the logo
Image
Sacrificing pixels to get a signature working, my hobby!
User avatar
Zephelin
Regular
Regular
 
Joined: Sat May 28, 2011 1:25 pm

Re: Contingency, a class-based wave defense multiplayer FPS

Postby £cho on Sat May 28, 2011 4:21 pm

marks wrote:Paid. lol.

I'm glad that's what you took away from it. Thanks for being constructive.

Zephelin wrote:In case you are not a viral bot, I can help you with the logo

That would be great. There's not much visual source material to work with quite yet (I am looking for level designers after all), but it's really just the matter of if you're comfortable working without that kind of stuff or would rather wait until it's available.
User avatar
£cho
Member
Member
 
Joined: Wed Jun 11, 2008 11:28 pm

Re: Contingency, a class-based wave defense multiplayer FPS

Postby Zephelin on Sat May 28, 2011 5:06 pm

I'd rather wait for some HR map screenshots, don't want to do random
Image
Sacrificing pixels to get a signature working, my hobby!
User avatar
Zephelin
Regular
Regular
 
Joined: Sat May 28, 2011 1:25 pm

Re: Contingency, a class-based wave defense multiplayer FPS

Postby LordDz on Wed Jun 22, 2011 1:34 pm

Thank you for wasting time to write posts!

EDIT: Who removed the bot posts? :(
Last edited by LordDz on Wed Jun 22, 2011 8:39 pm, edited 1 time in total.
User avatar
LordDz
May Contain Skills
May Contain Skills
 
Joined: Mon Sep 01, 2008 12:28 pm
Location: Hammer Crash Logs

Re: Contingency, a class-based wave defense multiplayer FPS

Postby SotaPoika on Wed Jun 22, 2011 3:44 pm

Echo, maybe you should focus on one project at a time. I see there's quite any projects going from you and none of them are really polished or fully ready.
* Portfolio: http://sp0n3.carbonmade.com/
* No More Room In Hell - Level Designer
* Zombie Panic! Source - Level Designer
User avatar
SotaPoika
Pheropod
Pheropod
 
Joined: Thu Nov 16, 2006 6:07 pm
Location: Finland

Re: Contingency, a class-based wave defense multiplayer FPS

Postby marks on Thu Jun 23, 2011 9:07 am

I just it hard to believe that you can afford to PAY level designers, when the project is based on the HL2 IP and consequently you'll never be able to sell it which = you won't make any money off it. You're paying people to make something that you will give away for free?

Yeah, I'm not buying that story.
User avatar
marks
Creative Assembly
Creative Assembly
 
Joined: Tue Aug 16, 2005 5:07 pm

Re: Contingency, a class-based wave defense multiplayer FPS

Postby poisonic on Thu Jun 23, 2011 5:57 pm

i see you are in need of a mapper your rockwalls look like cubes....
and about your other projects please do only one good one at once..
like we say here"mischien heb je te veel hooi op je vork genomen" what literally means maybe you want to much...
by example how much drawings did you make?how much a4's did you fill with a good story?the story of your projects you are doing are to vague to be a game...
[img:400]http://mypsn.eu.playstation.com/psn/profile/poisonic.png[/img]
User avatar
poisonic
Pheropod
Pheropod
 
Joined: Tue Jan 20, 2009 5:10 pm

Re: Contingency, a class-based wave defense multiplayer FPS

Postby dissonance on Thu Jun 23, 2011 7:26 pm

£cho wrote:
Contingency by Agent Red Productions is licensed under The MIT License (MIT). By viewing or downloading anything related to Contingency, you are acknowledging you understand the terms of this license and agree to abide by them.

...first off, something this strongly worded needs to be the very first line of your first post.
Secondly, can you even do that? Your mod is built off the Source engine, and L4D is a Source engine game, so when I play L4D, I'm technically viewing something related to Contingency. Does that mean I have to read, acknowledge, and accept your ToS in order to play my own games?

On topic: tower defense?
i had fun once, and it was awful.
User avatar
dissonance
Veteran
Veteran
 
Joined: Wed Oct 10, 2007 12:35 am
Location: usa

Re: Contingency, a class-based wave defense multiplayer FPS

Postby £cho on Thu Aug 11, 2011 3:02 pm

Whoops, reminders for new posts to this thread were somehow disabled for me, so sorry to open this up again, but I feel obligated to respond to all of these.

SotaPoika wrote:Echo, maybe you should focus on one project at a time. I see there's quite any projects going from you and none of them are really polished or fully ready.

We have dedicated development teams working on each of our projects, so yes, while we are juggling a lot right now, we have plenty of resources to handle it all. That said, Contingency could use some help, which is why I made this thread to begin with.

marks wrote:I just it hard to believe that you can afford to PAY level designers, when the project is based on the HL2 IP and consequently you'll never be able to sell it which = you won't make any money off it. You're paying people to make something that you will give away for free?

Yeah, I'm not buying that story.

I don't know why you find it hard to believe. I strongly believe in Contingency as a concept and I want to make it a reality. Sure, I'll end up taking a pretty significant loss, but at least my concept will be realized.

poisonic wrote:i see you are in need of a mapper your rockwalls look like cubes....
and about your other projects please do only one good one at once..
like we say here"mischien heb je te veel hooi op je vork genomen" what literally means maybe you want to much...
by example how much drawings did you make?how much a4's did you fill with a good story?the story of your projects you are doing are to vague to be a game...

The map depicted in those screenshots is a purely development-only map created by me to test the concept. In other words, it will not be included in the final lineup when Contingency is released. You can see my response to SotaPoika regarding trying to do too much. Contingency has a pretty solid story if you ask me. Sure, it piggybacks on the Half-Life 2 universe, but it's also a multiplayer mod, so the story doesn't have to be too significant assuming the gameplay is solid.

dissonance wrote:
£cho wrote:
Contingency by Agent Red Productions is licensed under The MIT License (MIT). By viewing or downloading anything related to Contingency, you are acknowledging you understand the terms of this license and agree to abide by them.

...first off, something this strongly worded needs to be the very first line of your first post.
Secondly, can you even do that? Your mod is built off the Source engine, and L4D is a Source engine game, so when I play L4D, I'm technically viewing something related to Contingency. Does that mean I have to read, acknowledge, and accept your ToS in order to play my own games?

On topic: tower defense?

I'm still working on the license and am fully aware the current one is a bit too vague. And no, Contingency is not tower defense, it is wave defense. The two are similar in some ways, but very different in others. Think more along the lines of the Call of Duty series' "Nazi Zombies" mini-game if you're having trouble grasping at the concept. I'll try to be more clear from here on out about that as I've had people ask me the same thing recently.


Anyhow, an updated version of the mod's description is available on the Valve Developer Community wiki if anyone is still interested. The stuff in the topic post is a bit outdated.

http://developer.valvesoftware.com/wiki/Contingency
User avatar
£cho
Member
Member
 
Joined: Wed Jun 11, 2008 11:28 pm

Re: Contingency: a cooperative wave defense first-person sho

Postby Jangalomph on Thu Aug 11, 2011 8:46 pm

I dont mean to be a party pooper. But I think youre in over your head. Paying some one is a stupid idea, and not worth the money. And I doubt any one will help based on a story. :|
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
User avatar
Jangalomph
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Wed Jun 25, 2008 3:19 pm
Location: Sumter, SC

Re: Contingency: a cooperative wave defense first-person sho

Postby £cho on Thu Aug 11, 2011 8:54 pm

jangalomph wrote:I dont mean to be a party pooper. But I think youre in over your head. Paying some one is a stupid idea, and not worth the money. And I doubt any one will help based on a story. :|

I can assure you I'm not in over my head. Under Agent Red Productions, I've led the teams behind two more-or-less complete Source modifications, both of which were more ambitious than Contingency and were released. Perhaps I should have mentioned this before, but everything mentioned in the mod's description on the VDC has already been implemented, we basically just need maps at this point.

Anyhow, since my original post here (I changed the topic post to better reflect the current state of the mod), we've taken on several level designers, but there's always room for more.
User avatar
£cho
Member
Member
 
Joined: Wed Jun 11, 2008 11:28 pm

Return to Mod Talk

Who is online

Users browsing this forum: No registered users