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DonPunch wrote:thats what the 30 day trail is for


jeantyu wrote:I'm back with some first results. Because of space issues I have only been able to test (quite briefly) the Kinect Capture, full rig test samples will follow in a few days.Car scene - exported BVH from the motion capture software, just imported into blender as a *.BVH : http://youtu.be/L7cGwPrZjh4?hd=1
Man ape from 2001 (or sort of!), screencast of the software. You can see a combine model, this is because the MoCap software handles motion transfer. I can directly export the animation a a smd or export it with the skeleton you use for you to do further tweaking if you want : http://youtu.be/YogWKpsI6qM?hd=1
Doing some MoCap with Kinect is great because it is fast and easy to set up and doesn't require a lot of space. But there are drawbacks compared to the full rig : the capture space is limited to 2m*2m, occlusion can be problematic for certain moves and the framerate is limited to 30fps.














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