I'm working on a third-person ARPG using Source SDK 2007, where I need to display enemy health ring right on the ground below enemy. I try env_projectedtexture, but notice that it does not work correctly in thirdperson view. In firstperson view, I was able to see the effect correctly, but as I switch to thirdperson view, the effect disappear.
Anyone know what causing the problem?



