Resistance&Liberation - Open Beta 1.6 out now!

Discuss modifications and also recruit team members.

Resistance&Liberation - Open Beta 1.6 out now!

Postby egu on Sun Jul 31, 2011 10:03 am

Image


We released the latest patch for RnL Open Beta yesterday, read the news release at:
http://www.resistanceandliberation.com/ ... ticleid/65

More info on the mod can be found at http://www.resistanceandliberation.com

So if you're interested in semi-realistic WW2 mod for Source engine, give it a go!
Also, we appreciate it if you'd be willing to give us feedback and bug reports on our forums at http://forum.resistanceandliberation.com/

Thanks.
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Re: Resistance&Liberation - Open Beta 1.6 out now!

Postby source-maps on Sun Jul 31, 2011 2:23 pm

might give it a go soon :)
it certainly looks interesting
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Re: Resistance&Liberation - Open Beta 1.6 out now!

Postby LordDz on Sun Jul 31, 2011 6:10 pm

Okay, awesome mod, love the community, they actually use teamwork, they actually speak, and having so microphone is only heard by those close to you is just bloody awesome.

But there are flaws, having to wait 30 seconds before respawning, it's fine for me.
But to have to wait 30 seconds, get stuck inside a teammate and having to type kill in the console and wait another 30 seconds is not.
Maybe fix it by having people not have collisions inside the spawns? I know Obsidian Conflict has a trigger brush called
http://wiki.obsidianconflict.net/?title ... _nocollide

Also, the timer for respawn doesn't always show up, most times when you type kill in the console but other times too.

And the third, DOORS. Make it a bit more obvious which doors can be opened and which can't and fix that doors get stuck in you.
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