THE GAME!
o Top-down shoot-em up
o Objective-defense inspired gameplay
o Hordes of enemies
Thats it in bullet points, however you will just have to trust me that we are deviating from the cliche'd path heavily here and have a vision thats very different to your generic Alien Swarm clone. If you're really interested, you can read our design wiki here
WHAT WE WANT!
Experienced Object-Oriented Programmer:
- Experienced with Object-Oriented programming
I shouldn't even really need to say this.
- Experience with games preferred
Obviously.
- Willing to put in the time to make sure this gets finished
Because we are, and we don't want to work with someone who isn't.
- Willing to learn UnrealScript
We're forced to use Unreal's proprietary scripting language unfortunately, however its supposed to be quite powerful and easy to pick up though.
Preferred :
Very strong 3D math
Previous (FINISHED) game projects
What you will be doing:
- Gameplay Logic
- Bespoke camera system
- Weighted-randomized Wave Spawn Manager
- Weapon and Deployable behaviours
- Possibility of some swarm-type AI work
- Problem solving
THE DUDES!
Mark Sneddon : Game Design, Art Direction, Environment Art, Technical Art, Concept Art
-- Environment Artist at Creative Assembly
Brady Jones : Game Design, Level Design, Scripting, Concept Art, Character Art, UI Art
-- Freelance Artist working with clients such as Canon and Sony
David Cheung : Concept Art
-- Environment Concept Artist at Climax Group
Ed Harrison : Orchestral Audio
-- Yes, the Ed Harrison who did the soundtrack for Neotokyo
Martin Thompson: Ambient Audio
Previous work by the team:
http://www.neotokyohq.com/
http://www.zombiepanic.org/
http://www.contagion-game.com/
http://www.warimals.com/
Contact
mark@marksneddon.net
SOME PICTURES!
Really, this is pre-production research work so it doesnt look pretty, but it shows that we've actually done something:










