Hi everybody,
we are a small Team working on an Adventure for the Source Engine.
Since we have no Coder yet and I have absolutely no clue about programming I would like to get some feedback on some elements I want in the game.
Dynamic Health System
The health bar should dynamically react on the environment
-Darkness, great heights and otherwise dangerous environments will lower the health
-Depending on the health-level the players movement/vision will change
-Health bonus given by an NPC that is near the player.
NPC Interaction
The NPC is the players dog, that usually follows the player wherever he goes.
-Dog runs away –player can call him back (sometimes the dog listens sometimes not)
-Target objects to be retrieved by the dog that were unreachable for the player
Inventory System
There are Objects that need be carried/combined/used on other objects etc therefore we need a small inventory.
Gesture Control
Mouse Gestures control animations.
For Example: To climb over a fence you have to push the right mouse button and move the mouse upwards. While moving the mouse the animation starts, if you stop the mouse movement the animation will reverse back to the starting position (If you ever played Indigo Child/Fahrenheit or Heavy Rain you know what I mean)
Monsters
The enemies can only survive in the dark, therefore the ai needs to avoid light sources. The players flashlight can damage/kill the Monsters
any kind of feedback is greatly apreciated, mostly i need to know how much effort it is to make those things work in the source engine
Thanks!


