A mix between puzzle solving adventure and survival horror is the best explanation for the game type.
Story in one sentence:
After losing his wife in a car accident, a guy takes a vacation in the countryside, where he and his wife used to spend their holidays to overcome his sorrow.
I explained most of the work, that we need a coder for in this thread: viewtopic.php?f=8&t=35218
The Team so far:
Eric Naquin: Gamedesign, Storyboard, Leveldesign, 3d Art (http://naquin-ld.info/)
Mathieu Dallaire: Character Artist, 3d Art (http://www.wix.com/mathieudallairemd/portfolio)
Jeroen van Eden: Additional writing, Composer (http://www.jeroenvaneden.com/music.htm)
Documentation “mostly” done (always open for changes and additional stuff)
A small Teaser I made to preview the “look and feel” of the game:
(Note that the trailer is pretty rough around the edges)

As always, any kind of feedback is greatly appreciated.
Another Info about me:
Ive been mapping for a few years now and released several maps and campaigns. This however is my biggest project yet, i try to keep everything as professional as possible, but i can not guarantee a chaos-free workzone


