Titan: XCIX Mod Release

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Titan: XCIX Mod Release

Postby IZaNaGI on Sat Sep 10, 2011 11:31 pm

Hey again guys, I just wanted to point you to towards the release of my Single Player campaign that I have been working on since the Jailbreak team drifted apart, a couple of years ago.

Titan: XCIX - Part ONE is a story driven First Person Adventure set on a Starship that has suddenly found itself lost in space. The focus of the gameplay is to explore your environment for clues on how and why the ship has suddenly found itself in the situation it is in, while also solving problems and puzzles that may hinder your progress.

Trailer:



13 Minute Playthrough:



I want to thank the Interlopers community, as without the fantastic range of tutorials and help threads, I wouldn't of been able to put this together. I also want to thank Blink in particular, as without his help and support I would of been left floundering when it came to getting this thing into beta, and beyond.

Downloads can be found over at ModDB, Direct from Desura or here at 'lopers ...

Installer | .Zip | 16:9 Patch

In order to enjoy Titan: XCIX - Part ONE fully in 16:9 you will be required to also download the 16:9 patch, which fixes issues with the VGUI stretching across the screen.

Thanks again everyone, I hope you enjoy!!
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Re: Titan: XCIX Mod Release

Postby Gambini on Sat Sep 10, 2011 11:38 pm

This looks awesome. I´m downloading it right away. Just one very little thing bugs me after seeing the trailer (i won´t watch the playthrough as i like surprises) Being the environment so nicely detailed why the ship´s model is so basic? It screams for a huge, plenty of attached devices ship.
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Re: Titan: XCIX Mod Release

Postby IZaNaGI on Sat Sep 10, 2011 11:51 pm

I've been using it since around the start of the project, and it just kind of stuck. It was also easier to leave it as it was, because I had already put a lot of attention to the fact that the models texture becomes progressively more damaged as the mod plays out, as well as other effects, such as the holographic displays.

It will definitely be remodelled for Part TWO with a similar, but far more detailed design.
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Re: Titan: XCIX Mod Release

Postby Ark11 on Sun Sep 11, 2011 1:31 am

I've started playing and it's great so far!
Highlight to read:
I just filled up the battery and got the elevator working

About damn time someone made a HL2 mod that has a story and enviroment that has nothing to do with HL2.
"Drop kick me Jesus, through the goalposts of life." - Robert Bare
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Re: Titan: XCIX Mod Release

Postby Armageddon on Sun Sep 11, 2011 2:03 am

Epic mod, just finished it.
Highlight to read:
One thing that bothered me though was that plastic sound that was on most of the models when hit, it definitely made the ending feel a little weak when the guns were being fired.

Other than that I really liked it. Can't wait for Part TWO!!!!

How did you make the animated textures though?

EDIT: Also there were a lot of davinci poses after talking to a character.
Last edited by Armageddon on Sun Sep 11, 2011 7:47 am, edited 1 time in total.
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Re: Titan: XCIX Mod Release

Postby Welsh Mullet on Sun Sep 11, 2011 2:12 am

Just played through it.
This is great!
I agree with the points above, it could do with some polish and some fancy stuff, but the story if good, as well as the gameplay.

However.
Why do things float in the air if I don't? And if it's because of lack of gravity i should be able to push them :P
That's what she said.
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Re: Titan: XCIX Mod Release

Postby IZaNaGI on Sun Sep 11, 2011 8:16 am

Welsh Mullet wrote:Why do things float in the air if I don't? And if it's because of lack of gravity i should be able to push them :P


Magnetic boots? LOL, At one point that area was actually completely weightless (including the objects which weren't tied to func_rotating tracktrains), but it was really difficult to get from point A to point B without being completely stuck in mid air. So I had to reel it all in to be a bit more realistic, from a mapping perspective that is.

Highlight to read:
One thing that bothered me though was that plastic sound that was on most of the models when hit, it definitely made the ending feel a little weak when the guns were being fired.


That's really odd, I'll look into it. They should be metallic.

Also there were a lot of davinci poses after talking to a character.


Again this is an odd issue, it seems to me there's a missing anim ... i'll look into getting it patched!

I'm glad you're all enjoying it regardless of issues!

bekey


<3
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Re: Titan: XCIX Mod Release

Postby Jordash on Sun Sep 11, 2011 11:58 am

Ah, magnetic boots, I never put that together either, seemed weird that the player could jump still.

You should put this http://forums.steampowered.com/forums/s ... p?t=778484 in the next part, it works for everything except combat, lucky for you I guess.
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Re: Titan: XCIX Mod Release

Postby Guessmyname on Sun Sep 11, 2011 12:17 pm

Play it, it's awesome.

I hope you're proud, Izzy! :D
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Re: Titan: XCIX Mod Release

Postby LordDz on Sun Sep 11, 2011 6:22 pm

It was very nice, I was also amazed on how long it took to play through, excellent job!
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Re: Titan: XCIX Mod Release

Postby Gambini on Wed Sep 14, 2011 2:09 am

Just finished it. What a fine piece of work. Too bad I didn´t get involved in any shooting, It would have been better, i think, if the final scene could´ve been played instead of just watching it.

There´s a lot of admirable work here being, voice acting, sequences, atmosphere, soundscapes and the way everything is tied together -just to mention a few-. I specially loved the pipes puzzle, exellently executed. Would have made, though, that one of all those pipes is hidden somewhere so when the player thinks they´re doing a good time, only one pipe away they realize things won´t be so simple.

Already eager to play the 2nd part.
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Re: Titan: XCIX Mod Release

Postby source-maps on Thu Sep 15, 2011 1:47 pm

why isn't this on the front page of lopers?
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