Sabotage Released. *Incomplete* As is.

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Sabotage Released. *Incomplete* As is.

Postby Jangalomph on Sat Sep 17, 2011 4:58 am

http://www.gamefront.com/files/20783139/SabotageV1.17.zip

I couldn't deliver a full product. Comes with all of my particles, materials, models, maps etc. May be a bit disappointing that it isn't finished, but atleast you can mess around with the weapons and maps etc. I tried. :P

.vmfs are included for most maps.

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You can access all the maps through console! I hope Its atleast fun enough to play around in and occupy you. :wink:
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Sabotage Released. *Incomplete* As is.

Postby Ark11 on Sat Sep 17, 2011 6:55 am

What? Why did you give up? :shock:

Well, there goes 3 years of work down the toilet. *flush* :cry:
"Drop kick me Jesus, through the goalposts of life." - Robert Bare
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Re: Sabotage Released. *Incomplete* As is.

Postby source-maps on Sat Sep 17, 2011 12:59 pm

Ark11 wrote:What? Why did you give up? :shock:

Well, there goes 3 years of work down the toilet. *flush* :cry:


nah he put his poop up for display in the town square and everyone can take a look, taste, smell of it
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Re: Sabotage Released. *Incomplete* As is.

Postby Gambini on Sat Sep 17, 2011 1:23 pm

What a shame you could not finish it. At least you have set yourself free of keep working on it. Sometimes I feel like i´m spending too much time on my mod, that I should stop. But some other times i feel I´ve already spent a lot of time on it so i can´t give up at this point.

That can be a good philosophical question: What do you valuate higher? The time you have already spent on your project, or the time you will have to spend to finish it? That´s a crucial moment of any modder´s life i guess.

Gonna check it out and post my impressions here.
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Re: Sabotage Released. *Incomplete* As is.

Postby Stormy on Sat Sep 17, 2011 1:28 pm

Gambini wrote:
That can be a good philosophical question: What do you valuate higher? The time you have already spent on your project, or the time you will have to spend to finish it?


I look at my work as an expenditure of time in exchange for experience. It doesn't matter what you're doing, as long as you are learning or concreting past lessons. That means that all the things I have failed to release aren't failures, they were learning projects. That's how I get to sleep at night anyway.

It's extremely late, or early, but I'm going to have a look at this too.

EDIT: Had a go at it, there's a lot of technical know how in here, some over the top particle effects and lots of custom content (which is always awesome to see in a mod). It's a glaringly bare work in progress so I'm not going to bother trying to critiquing it, but I'll be having a look at how you did a few things...
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Re: Sabotage Released. *Incomplete* As is.

Postby Jangalomph on Sat Sep 17, 2011 4:36 pm

To me, It was destined to fail. We didn't have a solid story, and ideas were constantly changing. This caused people to not know what we were going to do. I know I probably let down many people, but I just couldn't finish the thing. It was way too much work to go through and try and fix the buggy code. I was the only coder and Soon the code wouldn't even compile.. and I did nothing to break it.. it just stopped working. There are some awesome points in the mod, and there are some pretty unfinished ones. Atleast you guys can see my artsy side in a few maps. Critique my mod if you wish, because in the future I will do something different. I'm now moving to cryengine 3.. just because source has died in me. Its a great engine, but I was tired of maya not working with source.

Atleast you guys get my teams assets and I hope you allow them to live on in another mod.

So as for the future of my game design? Count on seeing something impressive further on in the future. :)
Other wise, I just felt sabotage needed to be a closed case file... Just not enough man power and not enough motivation. Hype died quite quickly after getting almost no where with it. I wanted so much but not alot of 3D help was available.

Atleast I learned something. :P
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Sabotage Released. *Incomplete* As is.

Postby Ich 666 on Sat Sep 17, 2011 6:42 pm

From my point of view, the problem was, that this mod had no plan, or in other words, the plan changed as the mod progressed, which is pretty much no plan. The story changed constantly and there were jangas nice levels, but no new ones were finished, because they either required fance 3d assets or new enemies and stuff that would normally just added later. See it as building a road starting with the asphalt instead of the foundation. I can only speak for the 3d department, but from what ive seen, there were no nicely laid out plans for levels, no blocked out levels, but instead much was built from an asthetic point of view rather than from a gameplay point of view. We concentrated on exchanging most stock content for our own one, but at the same time failed to get the basics right. Sure there were polished and fun parts (such as the train crash part), but also levels, that did not fit into the mod, or simply werent that fun. So at that stage (with 3 or so levels playable/not finished) we already concentrated on exchanging all the weapons. Of what use is a nice shiny shotgun, when you have few gameplay? IMO such a thing would come last down our development road, when enough content is ready, levels are polished and dont require further detailling. But that is just like the example with the road again.

And besides that, sabotage also suffered heavily from not having enough manpower to get finished. There were too few devs that were actually doing something. And this is what janga meant with lack of motivation. Most of the time the team would just idle around, because the organization wasnt good and failed to keep the team working.
Around Christmas there was one last try to revive the dying mod, but eventually this failed.

Everyone should see this as an example, how to NOT do a mod, hoping that this failure at least helps other mod teams out there.
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Re: Sabotage Released. *Incomplete* As is.

Postby Jangalomph on Sat Sep 17, 2011 7:18 pm

And ich 666 takes the cake on elaborating how we failed at creating a source mod for the 2nd time in a row.
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Sabotage Released. *Incomplete* As is.

Postby source-maps on Sat Sep 17, 2011 9:57 pm

jangalomph wrote:And ich 666 takes the cake on elaborating how we failed at creating a source mod for the 2nd time in a row.


failure = learning

seriously man, I don't know it you ever want to become professional.. but going through some of this shit at this point in your life will only benefit you in the future
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Re: Sabotage Released. *Incomplete* As is.

Postby Jangalomph on Sat Sep 17, 2011 11:36 pm

I do want to become professional one day. Its my goal. :D

This does teach me a ton about how to correctly do things though!
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Sabotage Released. *Incomplete* As is.

Postby cz_squishy on Sun Sep 18, 2011 12:58 am

First
Attempt
In
Learning
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Re: Sabotage Released. *Incomplete* As is.

Postby nub on Sun Sep 18, 2011 5:03 am

Aw man, sorry to hear about that. It was looking promising at one point.

I hope your next project on Cryengine 3 is successful.
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Re: Sabotage Released. *Incomplete* As is.

Postby stoopdapoop on Sun Sep 18, 2011 4:18 pm

awwww

Well, it's for the best. Good luck on your cryengine project.
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Re: Sabotage Released. *Incomplete* As is.

Postby Jangalomph on Sun Sep 18, 2011 6:52 pm

Yep, I have the feeling my cryengine 3 project will survive!
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Sabotage Released. *Incomplete* As is.

Postby ScarT on Wed Sep 21, 2011 11:53 am

You mention particle rain drops. And chance you could show that off? I downloaded the mod but haven't been able to find it ingame anywhere.
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