|Yucca| wrote:Sorry but different places look different. The office will stay modern and shiny, while the forest areas will stay old and run-down.
Sorry, i think you've missed the point.
First of all, don't take what I said personally, it wasn't meant to offend or disrespect your work, but you need to be pragmatic, you posted those images here to get feedback, to get other people to look at your work and say whats good and what's bad about it, and as off now the biggest problem is that you clearly have two different styles that have nothing to do with the fact that an office building and a forest are different settings, it has more to do with the fact that your level designers are different both in terms of style and skill, and when that happens someone as to step up and make everyone work in the same direction. I can give examples:
The textures are of different qualities and styles, the ones in the forest level have more detail, while the ones at the office have lower resolution and much less detail (having clean textures is not the same as having less detail btw).
The color palettes are also very different, while the forest is mostly blue the office is white, yellow and gray, you need to define a consistent color palette.
The lights are really different as well, the biggest issue is that the office building seems to be using a single white light at a 45º angle (or something in between) which is just wrong and shows a lack of understanding of how lights work. Besides there are no detail lights, it's all very bland and all the shadows are at the same angle. Changing to a light blue light at a different angle and adding some smaller detail lights and a subtle amount of fog would really improve the scene.
And i could give a handful of more examples like the overall differences on architecture, composition and attention to detail on both scenes.
Again, its nothing personal, I love to see new mods succeed, and I want you guys to succeed as well and hope that you make a great game, but you really need to learn how to accept critics when they're fair, well justified, well explained, and specially when they're true.
Best of luck to you and your team
