I have always found multi-player missions and coop-games fun and generally unique, also due in part to the fact that people formulate their own strategies to complete it. I had a idea that has been attempted, and even done in smaller portions, but never taken the whole route.
The idea in concept would be to create a source engine survival (zombies, soldiers you name it), that was set in a vast sandbox world. Now naturally the enemies would advance, become harder, and eventually would prove devastating to the team, if not dealt with correctly. Has this been done in other engines? Yes of course it has in the simple form, but it would make it even more cool if we were to make the environment come to life and react to the battle within it.
Earned weapon drops.
Bonus Objectives.
Puzzle Traps (meaning not entirely usable right away, until goals activate them).
Map Demolition (progressive destruction dealt by choices, made in-game)
Optional Bases (meaning defensive positions that can be activated, and turned into fortifications)
Beginning Or Ending Choreography/Cut-scene
Wave Counters, and so on.
I am purely presenting an idea, that naturally I could not manage alone. I know this would require a heavy undertaking, and would need a team, but I am asking more is this possible in Source?
This is my way of combining the best in survival game modes in times passed. I believe done right, the concept could take a whole new meaning, that is if done right. The main idea is to leave the players with available choices that would make or break events in the game, while still remaining in a survival mode.
I am all ears, and want to hear every ones opinion on this. Remember these are a lot of ideas, that I just want to discuss with people to hear their input.







