I've had a few people ask where the Jailbreak: Source blog and the various tutorials we wrote for it for programming, modelling and mapping went, so I've done a whole bunch of MySQL wizardry and got it back up and running at a new address: http://www.jailbreaksource.net/blog
The original http://www.jailbreaksource.com domain was hijacked sadly, so after feeling thoroughly defeated for sometime, I decided to not give up entirely and register jailbreaksource.net, but unfortunately for some reason WordPress works with absolute links and not relative, so the whole DB needed to be searched and replaced.
Well, it's done now and I hope it continues to be a useful resource for the odd person out there!
Here are some direct links to the tutorials (for some reason in the process of fixing the database, the date order of the tutorials has been reversed).
- Particles: On Models
- Add Your Mod To Source SDK Tools Game List
- Weapon Modelling Part 4: Details
- Weapon Modelling Part 3: Sealing the Polymesh
- Weapon Modelling Part 2: Creating the Polymesh
- Weapon Modelling Part 1: Outline Curves
- Snippet: Getting Bound Keys
- Snippet: Fixing Weapon View Bob
- Textures: Creating Decals / Overlays
- Mod Making: Beta Testing
- Snippet: Add Items to Advanced Multiplayer Options
- Update to Playing Announcement Sounds
- Source Mod: Main Menu Background
- Joining Server / Map Loading Image
- Character Modeling Part 9: Compiling
- Mod Making: Beta Testing
- Snippet: Add Items to Advanced Multiplayer Options
- Update to Playing Announcement Sounds
- Source Mod: Main Menu Background
- Joining Server / Map Loading Image
- Textures: Blend (Paint Alpha)
- Snippets: Textures that allow bullets
- SRCDS: Orange Box Mod Dedicated Server
- Character Modeling Part 8: Rigging & Weightmaps
- Snippets: Refracting Textures - Bioshock Style
- Snippets: Multiple UV maps on one Model
- Mod Making: Release Little & Often
- Textures: Tiling Textures
- Mod Making: Hiring Team Members
- Creating awesome sound effects!
- Snippets: Find Nearest Ally
- Character Modeling Part 7: UV Mapping
- Fixing HL2MP_Chat_All Chat Issue
- Dropping Just the Ammo in the Clip
- Slowing Players with Heavy Weapons
- Filtering TraceLines With TraceFilters
- Mapping: Creating Stairs
- Snippets: Settling Props
- Character Modeling Part 6: The Face!
- Debugging Your Mod
- Adding New Ammo Types
- Character Modeling Part 5: The Arm!
- The Tools that make Jailbreak: Art & Design
- Character Modeling Part 4: Wobbly Bits
- The Tools that make Jailbreak
- Snippets: OB SDK Jittery Movement Fix
- Weapon Categories Part 4: The HUD
- Character Modeling Part 3: Refining The Torso
- Snippets: Playing Announcement Sounds
- Character Modeling Part 2: Refining The Leg!
- Evolution of a Map!
- Weapon Burst Fire
- Character Modeling Part 1: The Frame
- Creating an Installer
- Demo Smoother Tutorial for Sexy Trailers
- Nerfing the Combine Ball
- Snippets: Texture Lighting
- Weapon Categories Part 3: Weapon Dropping
- Weapon Categories Part 2: Limit Pickups
- Weapon Categories Part 1: Creating Categories
- Batch Compiling VMFs
If you notice any problems, let me know!












