Zeitgeist - A HL2 Total Conversion

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Zeitgeist - A HL2 Total Conversion

Postby Albatros on Mon Feb 13, 2012 4:59 am

Hey guys,

some of you may remember one of my WIP-postings a couple of years ago showcasing a level I had made for a small mod project called "Zeitgeist". If I remember that correctly, it was in 2008 or 2009; now it's 2012, and that mod project is being developed by a team of 14 artists and could probably end up being a full-grown HL2 total conversion.



The Story:

The story behind Zeitgeist takes place in the 1930s of a fictional time line. The 'Great War', as it is called, did not end in 1918; with the Lusitania not sunk, the Russian Revolution failed and Italy having left the Entente, the war lasted until 1929 when most of the reserves were gone and the continent's economy finally collapsed. Now, in 1934, a league of nations is about to be founded in London: an end to war and a solution to all the national conflicts.

Then, a terrible attack crushes the hopes of the european people in a heartbeat, and the next and probably final episode of the Great War seems inevitable. Peace now depends on Richard Czerny, a journalist who happens to bump into the terrorist right after he planted the bomb in the conference hotel. In a race against time, Czerny, wrongfully accused of being the terrorist himself, must defend himself against the police, a radical militia and an ancient secret organisation trying to keep the flames of war burning.

The Setting:

Zeitgeist features several European cities such as London, Prague and Venice. The fictional 1930s allowed us to place intact old towns, baroque and renaissance buildings next to modern art deco, art nouveau and bauhaus-architecture. Neon signs and imperial insignia might appear in the same scene, just as horse-drawn carriages, steam trains, Zeppelins and highly modern streamlined vehicles. In order to keep the technical and historical background's credibility high, we spent years on recherche and employ a trained transportation designer.

The Images:

As by now the number of finished or almost-finished levels has risen to almost four dozen, I'll try not to show more pictures than necessary to give you a first impression of the visuals we're trying to create for Zeitgeist.




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I will regularly spam more images into this thread if you want me to ; ).


The Books:


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I'm currently working on three novels about Zeitgeist. Actually, writing the books was only necessary for the creation of a plot and a cast for the game. Then it turned out to be more fun than I was hoping for, I developed a kind of workflow and now the first novel totalling 700 pages is mostly ready for printing. I am still looking for a publisher - in case I'll find a solution for that, I'll have the books translated into English by a professional. Naturally, there are lots of minor characters, locations and story twists that will not make it into the game because of their complexity and the enormous amount of time needed to include them, so reading the novels might be an option for those who'd like to know more about the story.


The Trailer:




The Zeitgeist prologue trailer. Thanks to Stefan Bermig for the Prussian P08!

Our Communities:


We are active in lots of different communities so we can maintain connections with other developers and creative artists all around the globe. Zeitgeist has the following communities, accounts and pages:

http://www.moddb.com/mods/zeitgeist

Our most regularly updated community; if you want to know more about the history of Zeitgeist's development, our "news" section is a perfect backlog with all the important updates between 2009 and today.

http://www.facebook.com/zeitgeist1934

The facebook page & group. Started only yesterday.

http://www.twitter.com/zeitgeist1934

I'm still too stupid to use that properly.

http://www.zeitgeist-thegame.de

The official Zeitgeist website featuring the Ouverture.

http://www.northcapestudios.com

Our showcase & studios website.

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Last but not least: our Steam Community.

If you feel like wasting some time, please do visit us. I've got a feeling that we will need all the support we can get considering the dimensions of the project and the road that lies in front of us ; ).


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Last edited by Albatros on Mon Feb 13, 2012 5:20 am, edited 2 times in total.
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Re: Zeitgeist - A HL2 Total Conversion

Postby Phott on Mon Feb 13, 2012 5:08 am

I have never... In my entire life... Looked upon a bigger boner than the one I'm having right now.

I want to have sex with it. I want to grope every aspect, caress it and hump it dry. I want to be inside of it. (The mod, not my boner)
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Re: Zeitgeist - A HL2 Total Conversion

Postby Albatros on Mon Feb 13, 2012 5:13 am

LOL.

Thanks, that's all the motivation we need ;D.

Cheers,

Til

P.S.: fixed the embedded youtube link.
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Re: Zeitgeist - A HL2 Total Conversion

Postby Armageddon on Mon Feb 13, 2012 5:21 am

That, that trailer... BOOKS! How do you even gave books? I must have, everything. Also what Phott said.
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Re: Zeitgeist - A HL2 Total Conversion

Postby Dives on Mon Feb 13, 2012 8:00 am

I am blown away. My jaw is on the floor. This is positively stunning.
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Re: Zeitgeist - A HL2 Total Conversion

Postby Stormy on Mon Feb 13, 2012 8:49 am

Sweet, hot damnation that is a bulk load of top quality work. I am speechless. I have no speech.
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Re: Zeitgeist - A HL2 Total Conversion

Postby nub on Mon Feb 13, 2012 7:57 pm

...Holy shit...
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Re: Zeitgeist - A HL2 Total Conversion

Postby dissonance on Mon Feb 13, 2012 9:46 pm

i remember seeing this pop up from time to time on moddb, and it's looking better and better with ever media release.
you guys have some seriously awesome-looking shit going on, keep up the good work!

also, ZEPPELINS.
i had fun once, and it was awful.
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Re: Zeitgeist - A HL2 Total Conversion

Postby source-maps on Mon Feb 13, 2012 11:08 pm

screenshots really look stunning, great portfolio work mate
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Re: Zeitgeist - A HL2 Total Conversion

Postby Plague on Mon Feb 13, 2012 11:53 pm

oh good lord
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Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
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Re: Zeitgeist - A HL2 Total Conversion

Postby TheDanishMaster on Tue Feb 14, 2012 12:46 am

Holy fucking tits!
Specs:
MSI P67A-GD55, Intel Core i7 Sandy Bridge 2600k @ 3,4GHz, Corsair 8GB DDR3 1333MHz, 1TB HDD, NVidia GTX580 1,5GB GDDR5, Blu-Ray drive
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Re: Zeitgeist - A HL2 Total Conversion

Postby sixpakken on Tue Feb 14, 2012 11:25 am

Wow This looks so f...... damn sweet
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Re: Zeitgeist - A HL2 Total Conversion

Postby LordDz on Tue Feb 14, 2012 4:22 pm

Level design, it looks awesome.
But the thing I'm a bit confused about is, what's the gameplay? :)
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Re: Zeitgeist - A HL2 Total Conversion

Postby Albatros on Thu Feb 16, 2012 8:40 am

Hey,

once again, thanks for the realistic feedback. We need some harsh criticism like yours every now and then to keep our megalomania at bay. :lol:

But seriously, getting such an amount of positive response really does give us the motivation to put in extra hours to finish the project & give it the improvements it definitely needs.

So, the gameplay, LordDZ; that's a little tough to explain in full detail, as our plans for the gameplay are currently being checked on feasability by a professional game designer. In fact, people like us have that tendency to come up with brilliant ideas or devastating nonsense, and sometimes we can't quite pin down which is which, so we need that external view on our concept =P.

But basically, this is the idea:

Zeitgeist is going to be played from the ego-perspective. It won't be a shoot-em-up like Doom, Quake or Duke Nukem with bodies paving your path, but neither puristic and largely passive like (totally magnificent) Dear Esther or the Myst-series. There will be action, there will be fighting and specialised movement, but only in a dose that doesn't put the credibility in danger. Richard Czerny, the protagonist, needs to remain a next-door-neighbour kind of person, not become a larger-than-life superhero.

So, what we want to achieve in the end is a mixture between an intelligent shooter like Deus Ex (featuring inventory, improving stats, dialogue and various ways to achieve a goal) and the overall adventure-like fictional 1930s feeling of an Indiana Jones movie (1 to 3 of course, 4 was a little bit odd ;P).

As soon as there is anything final on the gameplay, I'll let you know : ).

Cheers,

Til

P.S.:

The "Zeitgeist"-Ouverture is now available on our Facebook Page http://www.facebook.com/video/video.php ... 2423&saved and as an MP3-Download from zeitgeist-thegame.de's downloads section.
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Re: Zeitgeist - A HL2 Total Conversion

Postby Albatros on Mon Mar 05, 2012 1:50 pm

Hey there,

we've put the Zeitgeist Novel's prologue online for those who are interested : ). It's a mystery-adventure novel providing the framework for the mod's story.

It's available on www.facebook.com/zeitgeist1934 --> "The Story".

I'm currently making some promotion for our page & collect likes (thanks for your support ;P) as facebook is so easy for us to use + update several times a week, but you can of course also take the direct approach and grab the story from http://northcapestudios.com/forums/view ... af88b1fea9 .

Cheers!,

Til
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