Mod pitch - HL2 Episode 3 (Community Edition)

Discuss modifications and also recruit team members.

How should this mod end?

Poll ended at Mon Apr 16, 2012 10:14 pm

A) Gorden sacrifices himself to save the Earth/Alyx
1
7%
B) GMan offers to save Eli/Alyx/Earth from the combine if Gorden agrees to do another "tour"
3
20%
C) Gorden uses the Borealis to launch an attack the Combine home world/dimension
4
27%
D) Gorden destroys the Borealis
1
7%
E) Other - way cooler idea
6
40%
 
Total votes : 15

Mod pitch - HL2 Episode 3 (Community Edition)

Postby ChromeAngel on Sat Mar 17, 2012 10:14 pm

Fed up of waiting for Valve to make HL2 Episode 3?

Me too. I feel it's time we the modding community filled this gaping hole in out communal soul and just make it ourselves.

This is the basic pitch for the mod HL2 Episode 3 - Community Edition

I'd like to know what your hopes and expectations of episode 3 are and if you want to help.

What follows are some ideas I had for this project, they may give you some idea of the kind of feedback i'm looking for, but might end up as spoilers...

-- Rough outline of the episode --

Act 1:
Pick up where ep2 left off, Eli's dead, Mossman is in the Arctic, presumed captured, along with the Borealis.

Going to need a pilot to fly us North and cold weather survival gear. Knowing Gorden's luck neither of these will be in the base, so an NPC (Magnusson?) will send Gorden to go and get them. (Would Gorden just up and leave Alyx at a time like this? ...maybe if Kliner were keeping her company and Magnusson was being an ass).

En route Gorden catches up with the Advisor that killed Eli using the Jalopy and blows it to smithereens with an RPG launcher.

The Pilot and the Gear both have mini side quests at there locations so you get some varying combat (Leon_K suggested a tension building, horror section would be a refreshing change of pace), so maybe a Ravenholm type chapter?

Act 1 ends back at the launch facility, boarding the helicopter, with pilot & survival gear.

Act 2:
Train ride type sequence of arriving in the arctic, overflying the complex, giving the player a good feel for the layout of the base, followed by a rail shooter style air to air combat with combine fliers, climaxing with a crash into the sea.

The splashdown would be a good excuse to strip the player of most of his weapons, so he has to evade capture and build up his armory before infiltrate the site and rescue Mossman from the Combine. Somewhere in this chapter might be a nice excuse to have Icepicks and Skidos (any vehicle coders want to comment on how practical that would be?)

[edit]MW2 had a scripted scene where the player uses ice axes to climb a frozen waterfall. I totally want to steal that idea/mechanic for puzzle solving. After a weapons-strip seems like a good time to introduce a new toy like this.[/edit]

While Mossman does something technical (sabotage the combine tech?) Freeman infiltrates the combine infested glacier where the Borealis is trapped and gets on board. Big freaking boss fight RPGs vs Advisors on the deck of the Borealis while chucks of glacial ice the size of cars rain down.

Gorden enters the ship and fights his way through the claustrophobic hull until he finds the Aperture labs gizmo that teleported the ship there originally (featuring a yellow crystal supplied by our mysterious friend the GMan?).

Act 3:
4 possible endings (please vote in the poll):
A) Gorden sacrifices himself to save the Earth/Alyx
B) GMan offers to save Eli/Alyx/Earth from the combine if Gorden agrees to do another "tour"
C) Gorden uses the gizmo to launch an attack the Combine home world/dimension (dare we risk a visit to another Xen-like dimension?), presumably strands the player in combine territory, but saving the Earth.
D) Gorden destroys the gizmo (as Eli wanted), but humanity still has the combine remnants to deal with and the possibility of Combine counter attacking from their home dimension.

-- credits roll --

This leaves a few things Valve set up that I think need payoffs in this episode:
    * The GMan's "we'll see about that" line when the Vorts rescue freeman and the start of Episode 1.
    * Freeman is not the GMans only agent, where is Shepard all this time?
    * Combine sniper rifles with the cool, blue, laser sights that you see but never got to fire.
OK time to end the long rambling post, with ambitious project idea.
Last edited by ChromeAngel on Sun Mar 18, 2012 7:37 am, edited 2 times in total.
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Re: Mod pitch - HL2 Episode 3 (Community Edition)

Postby Armageddon on Sat Mar 17, 2012 10:44 pm

No, sorry.
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Re: Mod pitch - HL2 Episode 3 (Community Edition)

Postby srredfire on Sat Mar 17, 2012 10:47 pm

Yeah, I think something like this should be left to the PROS. It would be an interesting project if done right, like an alternate storyline, but it is far too ambitious and frankly a waste of time.
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Re: Mod pitch - HL2 Episode 3 (Community Edition)

Postby Saxon on Sat Mar 17, 2012 10:48 pm

Why don't you try and make an original mod with your own storyline instead of riding on Valve's coattails?
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Re: Mod pitch - HL2 Episode 3 (Community Edition)

Postby Phott on Sat Mar 17, 2012 10:58 pm

Saxon wrote:Why don't you try and make an original mod with your own storyline instead of riding on Valve's coattails?

You can still be original and base it on the HL2 universe. I don't see why this gets the hate. You could make a pretty cool mod about how "it might end", but it would take so much work and you'd basically have to get other voice actors for the characters.
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Re: Mod pitch - HL2 Episode 3 (Community Edition)

Postby Jangalomph on Sat Mar 17, 2012 11:14 pm

You didn't even spell Gordon right in the poll. -_-
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Has anyone really been far even as decided to use even go want to do look more like?
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Re: Mod pitch - HL2 Episode 3 (Community Edition)

Postby source-maps on Sun Mar 18, 2012 12:40 am

what happens in ep3 will not be predictable
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Re: Mod pitch - HL2 Episode 3 (Community Edition)

Postby joe_rogers_11155 on Sun Mar 18, 2012 12:40 am

I voted for way cooler ideas. I've always been a huge fan of the idea that the player and an army of vorts should directly face off against G-Man and an army of alien monstrosities, and G-Man would have some sick magic powers like a planeswalker.

or we can make Full-Life Consequences: The Game: Source. "Zombie goasts leave this place!!"
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Here's another project of mine... Assault on Overwatch
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Re: Mod pitch - HL2 Episode 3 (Community Edition)

Postby cpl. punishment on Sun Mar 18, 2012 4:35 am

Instead of being a continuation of the HL2 Episodic story, why not have a mod where you're playing as one of the team sent to the arctic to find the Borealis, perhaps even as Mossman herself? You could trace their path through Canada/the arctic, or even allow the player to choose leads to follow in order to get to the Borealis.
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Re: Mod pitch - HL2 Episode 3 (Community Edition)

Postby DonPunch on Sun Mar 18, 2012 4:43 am

1st of all, ep3 will not be the end of the story. You don't kill a franchise that popular.

2nd, you better have a team that will knock the socks off of people if you want to even attempt this without immediate kick from the community.

3rd, good luck.
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Re: Mod pitch - HL2 Episode 3 (Community Edition)

Postby Jordash on Sun Mar 18, 2012 7:21 am

I think it's going to give some closure on Gordon's story, but not an end to the Half-life universe. The 7 hour war and Aperture's growing involvement in the canon leaves a few options for valve to play with if they so wish.
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Re: Mod pitch - HL2 Episode 3 (Community Edition)

Postby ChromeAngel on Sun Mar 18, 2012 7:22 am

Saxon wrote:Why don't you try and make an original mod with your own storyline instead of riding on Valve's coattails?

Because I care about these specific characters and their story and I think you guys do to. If I had to start over with new characters and try and build the kind of emotional ties and epic destiny that runs through HL2 I would very probably fail. On the other hand I think I can finish the Freeman VS Combine arc, based on what Valve have foreshadowed and leave Freeman free to move on to some new villain in HL3 (my preferred poll option is actually B).

DonPunch wrote:1st of all, ep3 will not be the end of the story. You don't kill a franchise that popular.

2nd, you better have a team that will knock the socks off of people if you want to even attempt this without immediate kick from the community.

3rd, good luck.

1) All but 1 of the poll options leaves Freeman and the G-Man alive to carry on the franchise. The transition from HL1 to HL2 shows you don't need anything else.
2) One of the reasons for this post is to recruit interested modders to help pull this off. I already have a couple of people interested in helping, but more would be better.
3) Cheers.

joe_rogers_11155 wrote:I voted for way cooler ideas. I've always been a huge fan of the idea that the player and an army of vorts should directly face off against G-Man and an army of alien monstrosities, and G-Man would have some sick magic powers like a planeswalker.

Cool as that does sound, I don't see their being much benefit in killing off the G-Man. The G-Man is far too useful as a deus ex machina to get Freeman where he needs to go. Even with a super gravity gun and an army of Vorts I don't think Freeman is the the league to take on G-Man's time/space/reality warping hyper-technology. The vorts don't seem to be actively hostile toward the G-Man during their interactions anyway. By introducing Freeman to City17 the G-man actually helped the Vorts cause.

source-maps wrote:what happens in ep3 will not be predictable

Too true. See that big gap where Act 3 starts? In terms of story structure that's the classic point for a writer to insert a twist. Feel free to chip in with actual suggestions (or PM me if yo think it's too much of a spoiler ;) )
Last edited by ChromeAngel on Sun Mar 18, 2012 8:16 am, edited 1 time in total.
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Re: Mod pitch - HL2 Episode 3 (Community Edition)

Postby Gary on Sun Mar 18, 2012 7:59 am

ChromeAngel wrote:[...]The vorts don't seem to be actively hostile toward the G-Man during their interactions anyway. By introducing Freeman to City17 the G-man actually helped the Vorts cause.


I don't think the Vorts like G-Man at all. True, injecting Gordon did help their cause. But I think the Vorts know more about the G-Man than we will ever know. I believe the only reason the Vorts haven't tried to hurt G-Man, is because they can't. And I don't think G-Man is allowed to hurt the Vorts(as we know, he answers to a higher power).
Have a question related to modding or something I posted? Something that needs staff attention? I haven't been active lately, but feel free to PM me or message me on Steam(link below)

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Re: Mod pitch - HL2 Episode 3 (Community Edition)

Postby Armageddon on Sun Mar 18, 2012 8:02 am

It's spelled deus ex machina. Just sayin'.
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Re: Mod pitch - HL2 Episode 3 (Community Edition)

Postby ChromeAngel on Sun Mar 18, 2012 8:20 am

Armageddon wrote:It's spelled deus ex machina. Just sayin'.

Fixed. I guess I do need that Latin spell checker plugin after all :roll:
Armageddon wrote:No, sorry.

No to the general concept of a "Community Edition" or No to my plot outline?
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