Voice acting in mods

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Re: Voice acting in mods

Postby Epifire on Fri May 18, 2012 5:55 am

pk_hunter wrote:It's not so much about the noise and distortion of poor microphones which can, to an extent, be cleared up with filters. It's the dynamic range (or lack thereof) that is really noticeable. A tinny, flat sounding voice is one of the biggest immersion killers for me in mods and believe me - people do notice. You can work on the dynamics of a sound file 'til the cows come home, but if it was recorded on something sub-par then you're never going to get it good enough.

I also implore you not to look at it as being "pushed" to include quality sound with your project. It's a massive part of the player's experience and can be an incredibly satisfying thing to work on!


I can fully agree to this. I notice that mainly when I compare a voice over of my own to a HL 2 voice over, say Alex for example, the mod V.O is less pronounced and is much more difficult to hear. Also notice that voices are often louder in the actual games, then in the mods. In my experience at looking at them they have a lot more bass support and are more noticeable.

On a note of the voice actor, I would say one of the biggest things is speaking clearly and saying it in a believable manner. For instance you can pronounce all your words of the script correctly, but if you don't emphasize the emotions enough it all falls apart.

My last note, is when people do get voices added, a lot of the time they don't plan the situation to conveniently have the player around to listen. Often a response is added when the player has already passed by, especially important ones in mods. Once the levels are built, and everything is done correctly, that is when you want to start adding scenes (that is if your level was designed with them in mind). Otherwise you can slot them in at bad spots and end up with a lot of mashed up acting.

So my advice is get some quality mics and recording equipment. Play parts according to what you are able to do well, if you cannot fill a certain role, find some one else or change it. Lastly plan well, as this is the pitfall where even good voice acting bitterly crashes.
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Re: Voice acting in mods

Postby kirby2112 on Fri May 18, 2012 5:29 pm

pk_hunter wrote:I'm also surprised nobody has asked kirby2112 what his recording setup is, especially when the original post is about mods with terrible voice acting. They can be the best actor in the world but it's no use if they're using a cheapo headset to record.

I have a fairly nice microphone that I use, but I just posted because I thought maybe I might be of use to someone making a mod.
"I know the second I turn around, he's going to get up. He didn't do it. He didn't do it again. Maybe he's dead? OHHHHHHHHHHHSHIIIIITTTTDAMN HE'SNOTDEADFUCK"
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Re: Voice acting in mods

Postby skoften on Fri May 18, 2012 8:02 pm

Don't post "I hav gewd voice I can has join lulz" but show us some examples instead. Even if you're aiming for small mod projects. Voice actors are always needed in the modding community I suspect.
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Re: Voice acting in mods

Postby kirby2112 on Sat May 19, 2012 5:45 pm

skoften wrote:Don't post "I hav gewd voice I can has join lulz" but show us some examples instead. Even if you're aiming for small mod projects. Voice actors are always needed in the modding community I suspect.

I would do tha, but I dot't really know what to say/record myself saying and why kind of voice I ought to do...
"I know the second I turn around, he's going to get up. He didn't do it. He didn't do it again. Maybe he's dead? OHHHHHHHHHHHSHIIIIITTTTDAMN HE'SNOTDEADFUCK"
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Re: Voice acting in mods

Postby Stormy on Sat May 19, 2012 9:30 pm

Have a look at an existing mod/game that you like and try to improve on the voice. Or have a look at some freelance voice actors (there's heaps on freelancer.com) and see what they have in their portfolio.

The idea here is people want to see if you're a 12 year old with a CS:S voice or if you actually have some talent.
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Re: Voice acting in mods

Postby kirby2112 on Sat May 19, 2012 9:47 pm

Black_Stormy wrote:Have a look at an existing mod/game that you like and try to improve on the voice. Or have a look at some freelance voice actors (there's heaps on freelancer.com) and see what they have in their portfolio.

The idea here is people want to see if you're a 12 year old with a CS:S voice or if you actually have some talent.

I'll do some stuff from underhell then. That's had some pretty iffy voicing... And I can say, I'm not 12 haha.
"I know the second I turn around, he's going to get up. He didn't do it. He didn't do it again. Maybe he's dead? OHHHHHHHHHHHSHIIIIITTTTDAMN HE'SNOTDEADFUCK"
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Re: Voice acting in mods

Postby kirby2112 on Mon May 21, 2012 7:12 pm

Black_Stormy wrote:Have a look at an existing mod/game that you like and try to improve on the voice. Or have a look at some freelance voice actors (there's heaps on freelancer.com) and see what they have in their portfolio.

The idea here is people want to see if you're a 12 year old with a CS:S voice or if you actually have some talent.

This feel's silly. Could you (or anyone else) give me something specific to do?
"I know the second I turn around, he's going to get up. He didn't do it. He didn't do it again. Maybe he's dead? OHHHHHHHHHHHSHIIIIITTTTDAMN HE'SNOTDEADFUCK"
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Re: Voice acting in mods

Postby Gary on Mon May 21, 2012 7:18 pm

Do a voice over for Alyx.
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Re: Voice acting in mods

Postby kirby2112 on Mon May 21, 2012 7:21 pm

Gary wrote:Do a voice over for Alyx.

Haha, I think that would probably be disastrous.
"I know the second I turn around, he's going to get up. He didn't do it. He didn't do it again. Maybe he's dead? OHHHHHHHHHHHSHIIIIITTTTDAMN HE'SNOTDEADFUCK"
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Re: Voice acting in mods

Postby kirby2112 on Mon May 21, 2012 7:30 pm

It may not be done uploading for a bit but once it's done, it'll be here.
http://youtu.be/68QFF4rNT1Y

(It says it has like 3 minutes left. READ THE DESCRIPTION PLEASE)
"I know the second I turn around, he's going to get up. He didn't do it. He didn't do it again. Maybe he's dead? OHHHHHHHHHHHSHIIIIITTTTDAMN HE'SNOTDEADFUCK"
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Re: Voice acting in mods

Postby Gambini on Mon May 21, 2012 11:31 pm

I guess it is good enough for mods and such. Although the bass of your voice (or your mic setup) is too loud making it difficult to understand. If you can either imitate Gman or Father Grigory, contact me via pm.

It´s for this mod: http://www.moddb.com/mods/southernmost-combine -although don´t let the lack of content demotivate you. There´s a lot more done than what is posted in that site.
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Re: Voice acting in mods

Postby Hollow on Tue May 22, 2012 12:36 am

kirby2112 wrote:It may not be done uploading for a bit but once it's done, it'll be here.
http://youtu.be/68QFF4rNT1Y

(It says it has like 3 minutes left. READ THE DESCRIPTION PLEASE)


Bad mic is bad.

I'm totally with PK on this. I have an AKG condenser mic with a pop shield, anti-shock cradle and boom stand that's all set up & hooked into an audio interface. I usually use this set up for music production, but it's like the bare minimum you'd need to do some serious voice work. Unfortunately I need to get all that shit out of storage since I moved so I can't woo you all with my fabulously bad voice :P
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Re: Voice acting in mods

Postby kirby2112 on Tue May 22, 2012 1:01 am

It's not actually that bad of a mic, I just have to fiddle with all the settings and whatnot.
"I know the second I turn around, he's going to get up. He didn't do it. He didn't do it again. Maybe he's dead? OHHHHHHHHHHHSHIIIIITTTTDAMN HE'SNOTDEADFUCK"
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Re: Voice acting in mods

Postby Armageddon on Tue May 22, 2012 1:16 am

Bad voice bad mic, Voice is bad because it has no volume, you're not speaking from your diaphragm. Mic is bad an no 'fiddling' will fix it. You breath too much when delivering the lines.
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Re: Voice acting in mods

Postby kirby2112 on Tue May 22, 2012 1:25 am

Armageddon wrote:Bad voice bad mic, Voice is bad because it has no volume, you're not speaking from your diaphragm. Mic is bad an no 'fiddling' will fix it. You breath too much when delivering the lines.

Well, I was trying to do it quietly, because the kittens were sleeping, but I'll post a better one tomorrow.
"I know the second I turn around, he's going to get up. He didn't do it. He didn't do it again. Maybe he's dead? OHHHHHHHHHHHSHIIIIITTTTDAMN HE'SNOTDEADFUCK"
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