Mission Improbable 3

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Re: Mission Improbable 3

Postby joe_rogers_11155 on Mon Jul 30, 2012 5:04 pm

i'm definitely surprised by the combine architecture. it somehow channels something completely different from both Half-Life 2 proper AND Minerva Metastasis...and still feels exactly correct. Technically brilliant, exquisitely detailed, and thoroughly frightening in scope. And of course, the big surprise
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Xen-like environment???

was totally killer.

I honestly think that the previous two maps were pretty weak compared to the Combine level, which feels like it was ripped from Half-Life 2: Episode 3. Absolutely superb. I will be playing that third level again and again, just to gawk and study.
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Re: Mission Improbable 3

Postby Jangalomph on Mon Jul 30, 2012 5:25 pm

The mod was rather fantastic, and very well put together. Though for me personally the combine level was the least fun, as I was constantly dying by whordes of combine.
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And the puzzle where you gotta go through the force field rather confused me for a while, but I did keep them running and waited until it opened just enough so i could jump through in a split second. So my mistake on not even thinking to stop them both inside of the force field.


Over all it was a fantastic mod. But It just kills me when I see floating props as with arma said too.
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Has anyone really been far even as decided to use even go want to do look more like?
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Re: Mission Improbable 3

Postby Rick_D on Mon Jul 30, 2012 9:31 pm

it's a pity a couple of you with corrupted ep2 packages had a playthrough spoiled because of that, maybe you could play through it again :)
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Re: Mission Improbable 3

Postby joe_rogers_11155 on Mon Jul 30, 2012 10:20 pm

if there is one thing lacking, it is a lack of OTHER TYPES of Combine enemies to fight. Whatever happened to the roller mines? Whatever happened to the mounted guns? Whatever happened to the plethora of city scanners coming in to distract and blind the player?
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Re: Mission Improbable 3

Postby Armageddon on Mon Jul 30, 2012 10:21 pm

I went back and replayed the original and noticed he removed a lot of the interesting combat scenarios.
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Re: Mission Improbable 3

Postby Hollow on Tue Jul 31, 2012 1:26 am

Looks marvellous judging by the screenies and trailer. I remember playing the original so I'll look forward to this when I get some spare time :)
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Re: Mission Improbable 3

Postby Gary on Tue Jul 31, 2012 3:07 am

I quite enjoyed it. Though it was difficult at times... which isn't a bad thing.

I like how you added so much custom stuff(models/textures), but the resolution of the detail seemed too low(low res, low poly counts, bad compression). It seems like it was made during HL2's original production... that while professional, was a low quality up close.

Your Combine level design was the best I've seen though.
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Re: Mission Improbable 3

Postby Epifire on Tue Jul 31, 2012 6:56 am

Was a great play through for me, and I believe that it is far more better then I had expected. Much improvements that I can see, and honestly I don't think the lower rez textures were that bad or horrible looking. Nothing game breaking to say the least. Your structure and design has done very well, especially the combine areas. The rebel leader added a very nice touch and made me laugh hard when he saved me at the end.

Hope to see more by you that is relative in quality to this. Very inspiring to another level designer like me, working hard at my own mod. Thanks for posting it to us here at Interlopers. :smt023
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Re: Mission Improbable 3

Postby Major Banter on Tue Jul 31, 2012 3:12 pm

Quick query; you said about releasing the content for the community. While I could download the mod and manually pull your content for my own use (with credit, of course) I would like your blessing or refusal.
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Re: Mission Improbable 3

Postby joe_rogers_11155 on Tue Jul 31, 2012 4:48 pm

I think the only thing I would want is the "plant-life" in the Combine map.
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Re: Mission Improbable 3

Postby Rick_D on Tue Jul 31, 2012 7:29 pm

Major Banter wrote:Quick query; you said about releasing the content for the community. While I could download the mod and manually pull your content for my own use (with credit, of course) I would like your blessing or refusal.


Hello, you are of course welcome to do this but I'll be putting together a better package with all the mod-specific stuff removed (things that really won't be of any use to anybody), and also cleaning up some materials so it's easier to filter for the right things. Due to time constraints I became quite sloppy as far as folder structure is concerned and I'd like to make it as easy as possible for people to use the content without running into problems that could easily be avoided.
I'll update the site with a download link to a modder-friendly package in the next couple of days if you can wait that long :)
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Re: Mission Improbable 3

Postby Gambini on Tue Jul 31, 2012 11:33 pm

That´s great news. I was going to ask about the night skybox.
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Re: Mission Improbable 3

Postby joe_rogers_11155 on Wed Aug 08, 2012 4:29 am

i have a question for the mod's creator: did you ever consider implementing the code fixes for projected textures for the updated mod? you obviously did not implement them but did you ever consider them? if you did consider them, why did you choose not to implement them? they would probably have made things even more dramatic and impressive, especially in the Combine domain.
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Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
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Re: Mission Improbable 3

Postby insta on Thu Aug 09, 2012 7:02 am

joe_rogers_11155 wrote:i have a question for the mod's creator: did you ever consider implementing the code fixes for projected textures for the updated mod? you obviously did not implement them but did you ever consider them? if you did consider them, why did you choose not to implement them? they would probably have made things even more dramatic and impressive, especially in the Combine domain.


We discussed it super briefly, but nothing came from it. The projected texture fix (allowing more than one "dynamic light" such as the flashlight) would have been really cool to have gotten in, especially in the lighthouse interior and on the Combine trains in the facility. Oh well, maybe for the HD Remake :D
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Re: Mission Improbable 3

Postby infoleather on Thu Aug 30, 2012 4:45 am

The game is solid, but they skipped the messy through? Or maybe they just want to keep as much as possible to optimize.
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