6x10 Mapping Competition #3 ChaseVille

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6x10 Mapping Competition #3 ChaseVille

Postby planetphillip on Fri Jul 06, 2012 5:57 pm

Welcome to the third mapping competition in the 6×10 series.

Back in May 2007, I wrote an article entitled Chase – A New SP Gameplay Mode. The idea was to take the chase scene from movies and try to put it into a game or mod.

Well, that’s exactly what I want you to do for this competition.

The playing character can be the person chasing or being chased. You can aim for a timed map, i.e. last as long as possible or reach a certain time, or go for an objective, i.e. reach a certain point in the map.

Visually, you can use any style you want from Mirror’s Edge styles or standard Episode Two textures.

The location can be anywhere: forrest, bunker, canals, Citadel etc.

You don’t have to have one long route but could even go for a Pacman style area.

You can use a vehicle if you want to. You could even have the jalopy chase a razor train if you want to.

Try to take the concept and use your imagination.

If you have an idea but don’t want to post a question about it, just email me directly and I will tell you whether it is acceptable.

THE JUDGING
The winning map will be the one that creates an exciting and challenging chase. One that gets my heart rate up. If I am playing and I win on the first playthrough, then that map probably won’t win.

I want to have to play a few times before I can beat it.

I am also looking for subtle and interesting clues given to the player. Something that would help them if they see it. Perhaps it’s visual clue as to which direction to go, or maybe something audible that shows me where not to go.

Dev textured maps will only win if they use a variety of textures in clever ways i.e. like Mirror’s Edge.

I understand that this theme may require larger areas of gameplay than other types of design. Therefore, I won’t place as much emphasis on general detail as I perhaps would in other competitions.

RULES
The standard 6×10 rules apply, make sure you read them.

You MUST include a readme.txt file with your map. No readme, no chance to win.

If you have any questions about the theme or judging, just ask.

CLOSING DATE
6PM GMT 16th JULY 2012
As usual, if you have any questions, please use the comments system below or email me directly: planetphillip@gmail.com.

There are NO additional rules that apply to this competition – but make sure you READ the main rules!

Visit the 6×10 Mapping Competition Series homepage for full details of the event and the rules.
http://www.planetphillip.com
Finishing Half-Life is just the beginning!
Single Player First Person Shooter Maps and Mods for ALL Half-Life games
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