SourceForts is Recruiting!

Discuss modifications and also recruit team members.

SourceForts is Recruiting!

Postby snuffy on Sat Jul 07, 2012 5:34 am

So SourceForts isn't exactly a mod anymore, but there's no other recruiting section here as far as I can tell, so I hope this is okay to post. It's been a long time coming, but development of SourceForts 2 is finally underway.

In case you've never heard of SourceForts, you can see our Wiki article here, and trailers for the previous versions here and here. You can find our official site & forums at www.sourceforts2.com, although we're currently in the process of deprecating the forums & redesigning the website. SourceForts was originally released as a free mod and enjoyed a fair bit of success (150k downloads, couple Game of the Year awards, first (or second) mod to be featured on Steam, featured in PC Zone and on GigaTV), and now we're working on SourceForts 2 as an indie game.

SourceForts 2 is being created from the ground up and will bring classic SF1.9.X gameplay as well as new game modes, characters, weapons and more (including an official league and stats tracking). SF2 is set in the slightly-distant future, on an Earth inhabited only by large killing machines once designed to aid humans. Oh and weapons - lots and lots of weapons. There is no strict setting for the game, but instead a general theme of "nature reclaiming society" - we hope this will give our level designers the freedom to experiment with varying styles of environments and architecture.

We're currently looking for a dedicated level designer to join our team. You'll be joining a well rounded team that is fully capable of supporting a talented level designer, and is currently comprised of:

  • 2 Programmers
  • 1 Concept Artist/Character Modeler & Animator
  • 2 Prop & Texture Artists
  • 1 Level Designer (currently working on redesigns of SF1.9.x maps)
  • 1 Sound Engineer
  • 1 Producer/Web Developer/Programmer

Ideal candidates will be able to commit regular hours to the project and have a developed workflow for creating a level. We don't mean to sound harsh, but we need to make it clear that this is a serious project that requires a serious commitment.

If you're interested and would like to talk more, feel free to add me on Steam (mm_snuffy) or PM me and I'll tell you more about the project. We do ask that you include a link to your portfolio and/or examples of your recent work. We'll also show you where we are with the game so far, as you deserve to see what we're capable of as well. However, this will only be shared in private with serious candidates, as we have yet to release this media publicly.

Thanks for reading - we hope to hear from some of you soon.

Ninja Edit: In case the title of the game didn't make it clear, SF2 is being developed in the Source engine, and thus a high level of understanding of Hammer is required.
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Re: SourceForts is Recruiting!

Postby Text_Fish on Sat Jul 07, 2012 7:47 am

Yaaay. I'm just glad to hear this is still a thing. I loved the mod, so I hope you guys are staying true to it!
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Re: SourceForts is Recruiting!

Postby snuffy on Sat Jul 07, 2012 7:37 pm

Text_Fish wrote:Yaaay. I'm just glad to hear this is still a thing. I loved the mod, so I hope you guys are staying true to it!


We are! We've gone back and did a bit of a redesign to make sure we captured the gameplay of SF1, while still introducing new features. We actually just finished re-implementing the classic SF1 build system last night (physical blocks that you can freeze and all that).
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Re: SourceForts is Recruiting!

Postby MrTwoVideoCards on Sat Jul 07, 2012 9:17 pm

Man I remember when I used to work on this with KG and the fellas back in the day. I am happy it's still going. Was a shame to see development stop on it for as long as it did back then.
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