The Core

Discuss modifications and also recruit team members.

Re: The Core

Postby - Livewire - on Wed Aug 29, 2012 12:56 pm

Learn to model Archie, with your texture experience you'd be able to make outstanding models.
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Re: The Core

Postby pk_hunter on Wed Aug 29, 2012 1:45 pm

Modelling scares me.
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Re: The Core

Postby joe_rogers_11155 on Wed Aug 29, 2012 2:49 pm

the best part of all this is that it is full of color. scenes and objects are popping out at me. i love it.

i still can't find that elusive download button...
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
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Re: The Core

Postby pk_hunter on Wed Aug 29, 2012 5:16 pm

joe_rogers_11155 wrote:the best part of all this is that it is full of color. scenes and objects are popping out at me. i love it.

i still can't find that elusive download button...


You're my new favourite interloper. :[]:
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Re: The Core

Postby pk_hunter on Fri Oct 19, 2012 2:29 am

Hey, sorry for the double post but it seems like a reasonable bump! A new "evolution" video :)

I'd love to get some feedback.

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Re: The Core

Postby joe_rogers_11155 on Fri Oct 19, 2012 3:01 am

you need to post a tutorial on how to do that awesome panning effect and then turn it into an epic video.
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
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Re: The Core

Postby srredfire on Fri Oct 19, 2012 3:54 am

I would assume he made a demo file and for each compile recorded a video of the demo doing its pan, and then compiled all the videos into one.
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Re: The Core

Postby pk_hunter on Fri Oct 19, 2012 5:49 pm

If you can get demo files that smooth in Goldsource you're using demonic magic. I will definitely do a tutorial at some point... Probably after the mod is released so that I'm still the only one doing it until then ;D
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Re: The Core

Postby SotaPoika on Fri Oct 19, 2012 7:52 pm

That warehouse looks pretty darn nice for GldSource! Good job on that. I can't wait for that mod to get finished, it's been a looong time since a quality mod for HL1 was released. :)
* Portfolio: http://sp0n3.carbonmade.com/
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* Zombie Panic! Source - Level Designer
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Re: The Core

Postby Epifire on Fri Oct 19, 2012 8:12 pm

Looked like Source to me at first glance.
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Re: The Core

Postby pk_hunter on Sat Oct 20, 2012 10:07 am

Really appreciate it, Sotapoika & Epifire! :)

Just hit 500 watchers on Moddb. Yay!
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Re: The Core

Postby pk_hunter on Sun Oct 21, 2012 9:23 pm

A couple of new stills from the same area as well. Goldsource can haz texture shadows pls?

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Re: The Core

Postby joe_rogers_11155 on Sun Oct 21, 2012 11:18 pm

oops i can see the nodraw on the bottom of your "keep upright" boxes :oops:
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
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Re: The Core

Postby source-maps on Sun Oct 21, 2012 11:56 pm

joe_rogers_11155 wrote:oops i can see the nodraw on the bottom of your "keep upright" boxes :oops:


woah woah hold up, you can see nodraw?!
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Re: The Core

Postby joe_rogers_11155 on Mon Oct 22, 2012 2:29 am

From way up here, I can see EVERYTHING.
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
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