SEEKING TITANS AMONG MEN: HIRING SOURCE MAPPERS *NOW*: PAYIN

Discuss modifications and also recruit team members.

Re: SEEKING TITANS AMONG MEN: HIRING SOURCE MAPPERS *NOW*: P

Postby SM Sith Lord on Sun Sep 30, 2012 1:17 am

If the cash is there, we do not care.

Paying upfront will automatically get you credibility. I don't mind talking about maps for free either, so no risk on my part. PM me if you want to pay me to make you something.

http://portfolio.smsithlord.com

Assuming that it is legal to get paid for level design using Source SDK. Anybody care to comment on the legality of this?
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Re: SEEKING TITANS AMONG MEN: HIRING SOURCE MAPPERS *NOW*: P

Postby SilentlyWeeps on Sun Sep 30, 2012 2:12 am

Selling the bsp is most likely illegal but selling your time isn't, that's how I look at
it anyway. :-D
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Re: SEEKING TITANS AMONG MEN: HIRING SOURCE MAPPERS *NOW*: P

Postby vcool on Sun Sep 30, 2012 2:29 am

Hi 3RDworld, I'm Ahmoud "vcool" Basri. I'm 23 years old and I've been mapping for the last 6 years. I am highly skilled with Valve's Hammer World Editor, Autodesk's 3ds MAX, Pixologic's zBrush and Adobe's Photoshop, as well as Propellerhead's Reason and Audacity. I find your proposal very interesting and I would very much like to contribute to your project. Here are a few examples of my work with some comments.

This piece is very special for me. The idea came to me when I was dumped by my girlfriend of 3 years. The single standing piece of wall is a metaphor for the illusion of our relationship's stability when in reality it has broken down a long time ago. The open door is my acceptance and my readiness for something new in my life. The smoldering apartment ruins symbolize the emotional ruin I was in, however, the bright sun is that glimpse of hope and new beginnings every man experiences after an emotional breakdown.
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This is one of my favourites. What seems to be a rather simple arrangement of geometry and models is in fact a intricate tapestry of metaphors and my past experiences in life. The lighting and atmosphere was heavily inspired by Frank Herbert's works that I happened to read in my pubescent age, while thematically the visible feel of oppression is a specifically calculated focus of the poignant theses by the likes of Nietzsche and Engels. Meanwhile the phallic centerpiece would make Freud proud of his legacy.
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There are some genetically inherited traits in a lot of nationalities that seem to predate the oldest texts, yet are still unbelievably strong in our modern world. Sharing middle eastern ancestry, throughout my entire life I was pulled to a nomadic way of life much like the Bedouins of old. This unbearable longing for a trek to the end of the world filled my soul with a constant feeling of dissatisfaction, some of which I have attempted to vent through my works. This piece in particular is a shining example of my soul - traveling through the universe in order to find answers, always with someone but forever alone.
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Apart from mapping I have also done a fair share of modeling and concept art, some of which I invite you to look at below.

The following pieces made in zBrush are only a sample of my work. Drawing from the great masters of old such as Michelangelo and Bernini, I have tried to capture the living anatomy in impeccable detail, creating living, breathing pieces that will surely not leave anyone indifferent. I must say, however, that I have always found modeling to be more "objective" than level design. That is to say, whereas level design is a mirror of the author's soul, if you will, sculptures are merely projections of the author's imagination. They do not possess the depth that well crafted levels do. Though it may sound like I am trivializing the art of sculpture, do not rush to such rash conclusions. I am merely saying that the two arts are simply different. That is enough rambling, however, so without further ado let us witness these beauties.

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(This piece deserves a special mention, for I have contacted Gabe and received his permission to create a hero in his image. The concept art for it is below.)
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As I have already mentioned, I do concept art as well. To me, however, concept art is simply functional, for there are greater ways to create works that may be called "art".

As I have promised, this is the concept art for "Steam Gabe - the hero we need but do not deserve"
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This sketch was made for Polycount's "End Game" challenge. Unfortunately, due to circumstances outside of my control, I was unable to bring this new look at the famous Tetris game to life.
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Some other pieces, in no particular order:
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This was a concept for the stillborn mod Pipe Dream (though I truly loathe to be pointing fingers, it was Zipfinator's fault):
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Some character design:
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Something that perhaps relates to my level piece set in space:
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I have also done musical pieces for various mods and levels, however, this is just a hobby of mine and I do not consider myself a great composer. I am merely an amoeba standing on the shoulders of such giants as Mozart and Shostakovich. Most of my compositions have a distinct industrial tone, following in the footsteps of Kelly Bailey and his amazing score for Half-Life 2, though I tend to borrow elements from more mainstream modern musicians like Steve Ellison and Tim Hecker. Some of my personal favourites are below.

This track in particular is one of my earliest releases. It is the culmination of a month of work, during which I have considered abandoning the project multiple times. I am not, however, a quitter and with the strength of my resolve I persevered to the very end.

When I have shown this rather experimental piece to the public, a good friend of mine commented, jokingly of course, that I am the next Flying Lotus. Though perhaps his comment was a tad too optimistic, I will let the music speak for itself.

Done on a request from a fellow Interloper, this is a slight caricature of Aaron Priceman of Ubisoft based on his rather humorous performance on the 2011 E3. It instantly became a crowd favourite.

Last but not least, to show the true breadth of my musical horizon, this improvisation was born out of my love for free Jazz.

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I hope I gave you an exhaustive introduction to my work and skillset. I have in my repertoire some hard surface models as well, but ever since I have started using a different upload service my renders a bit scattered. Do not hesitate to ask for more samples, however, I will gladly find anything relevant to your interests.

I eagerly await your response and I am ready to start working immediately.

Thank you,
vcool
Last edited by vcool on Sun Sep 30, 2012 4:05 am, edited 1 time in total.
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Re: SEEKING TITANS AMONG MEN: HIRING SOURCE MAPPERS *NOW*: P

Postby Dives on Sun Sep 30, 2012 3:20 am

10/10. I'm in tears.
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Re: SEEKING TITANS AMONG MEN: HIRING SOURCE MAPPERS *NOW*: P

Postby nub on Sun Sep 30, 2012 3:40 am

The Pipe Dream concept...it's truly remarkable. Pure genius, in fact. It makes me wish I had the motivation to see the project through at the time when we initially conveyed a crack mod team to begin developing it.
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Re: SEEKING TITANS AMONG MEN: HIRING SOURCE MAPPERS *NOW*: P

Postby Knights on Sun Sep 30, 2012 7:22 am

Um... So what's going on in here? I guess we're not taking this seriously :-D That's some tight zbrush vcool :smt041
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Re: SEEKING TITANS AMONG MEN: HIRING SOURCE MAPPERS *NOW*: P

Postby Armageddon on Sun Sep 30, 2012 10:05 am

My name is Ryan Lebowski I've been mapping for eight years, here is my portfolia.

https://dl.dropbox.com/u/5479044/image.htm

I think you should note that it's a website hosted on Dropbox which is pretty inventive. I hope to hear from you about my job soon, danke.
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Re: SEEKING TITANS AMONG MEN: HIRING SOURCE MAPPERS *NOW*: P

Postby StefanC19 on Sun Sep 30, 2012 11:30 am

bwahaha you guys gave me a good laugh thanks :smt023
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Re: SEEKING TITANS AMONG MEN: HIRING SOURCE MAPPERS *NOW*: P

Postby Stormy on Sun Sep 30, 2012 11:45 pm

Don't delete this thread man, in fact can you prevent the OP from editing his post?

On a side note, would any lopers entertain a genuine offer like this?
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Re: SEEKING TITANS AMONG MEN: HIRING SOURCE MAPPERS *NOW*: P

Postby Epifire on Mon Oct 01, 2012 12:36 am

SilentlyWeeps wrote:Selling the bsp is most likely illegal but selling your time isn't, that's how I look at
it anyway. :-D


Yeah as long as the BSP does not go into a profitable game then basically it can be taken as some one giving their money away. There is nothing illegal about it. Just means that the guy paying is way more likely to get a good turn out. If he is true and persistent then he will likely get what he wants when throwing that kind of money out there.
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Re: SEEKING TITANS AMONG MEN: HIRING SOURCE MAPPERS *NOW*: P

Postby Gary on Mon Oct 01, 2012 1:19 am

Black_Stormy wrote:Don't delete this thread man, in fact can you prevent the OP from editing his post?


Why? If you for some reason fear him removing the content of his post, you can find it here in plaintext. Until I feel like deleting it.


Black_Stormy wrote:On a side note, would any lopers entertain a genuine offer like this?


If it were for a fact, a genuine offer, I even would. But I haven't seen anything proving the legitimacy of his offer.
Have a question related to modding or something I posted? Something that needs staff attention? I haven't been active lately, but feel free to PM me or message me on Steam(link below)

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Re: SEEKING TITANS AMONG MEN: HIRING SOURCE MAPPERS *NOW*: P

Postby MaK on Mon Oct 01, 2012 4:42 am

For some reason I don't think 3RDworld is going to be responding anytime soon.
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Re: SEEKING TITANS AMONG MEN: HIRING SOURCE MAPPERS *NOW*: P

Postby skoften on Mon Oct 01, 2012 6:07 am

Nais try roflmoa l2scam
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Re: SEEKING TITANS AMONG MEN: HIRING SOURCE MAPPERS *NOW*: P

Postby zombie@computer on Mon Oct 01, 2012 9:01 am

Wups this still open wtf.
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