Sound Engineer for Zeitgeist (Source) [Recruiting].

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Sound Engineer for Zeitgeist (Source) [Recruiting].

Postby Albatros on Thu Oct 04, 2012 2:36 pm

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Hello guys,

Zeitgeist is currently in dire need of a Sound Engineer to take care of the technical aspects of our HL2/Source total conversion ( http://www.moddb.com/mods/zeitgeist ).

What we're offering:

- an experienced and professional team of developers. We have connections to many large companies as well as team members working in the games and TV/entertainment industries.

- the expectation of turning the mod into a full scale independant production.

- equipment, infrastructure and resources as well as the support of a professional sound designer with a fully equipped sound recording studio, foley stage etc. are at your disposal.

- covering through articles in many computer and video game magazines.

What we require:

- experience with the Source Engine, sound related entities and the Source workflow.

- a selection of representative samples of your work (along with examples of previous projects if existing).

- passion for your field of work and commitment to the project itself.

- the ability to think of a sound, create it and take it into the game.

- good social skills and the willingness to produce genuinely original content for a rather unusual game.

Please don't let the fact that we already have a professional sound designer keep you from sending us an application. Said designer owns the studio with the recording equipment as well as the foley stage and is responsible for the sound production of several high profile TV shows. But as he has no experience with SOURCE games at all, we need a "point man" to take care of all the technical aspects and feed the guy and his studio with lots and lots of input.

To apply:

Please contact me either via private message or directly via tilsichel at hotmail.de .
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Albatros
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