Established team looking for Level Designer!

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Established team looking for Level Designer!

Postby iQew on Mon Oct 15, 2012 6:52 pm

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Hey guys,

My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry for years or are ambitious to do so. We are currently looking for a Source Level Designer, who is capable of realizing the visions of our concept artists.

You can check the game's page right here: http://www.moddb.com/mods/mindworld-shattered-dreams

Here is just a little bit of the work that we have done:
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(by Markus Lovadina, Kris Thaler and Adam Clark)


Requirements:
• Strong foundation skills (knowing the ins and outs of Source, etc.)
• Well-organized data management
• Teamplayer
• Past work to show

Bonus:
• Experience in concept art
• Experienced with single client work
• Experienced with studio work
• Online Portfolio

You are going to work along with many other artists in the team and are not only going to be responsible for the realization of the level design plans, but also give creative input on how level designs could be optimized visually and technically. Therefor communication skills and a talent in organization are very important to us.

Your task:
The main task you are going to have is to create full levels from basic geometry to implimenting VFX and the soundscapes. Our concept artists are going to aid you throughout the process of development. You are going to get any material you need from level plans to detail shots of each scene, if necessary. In addition one of our composers is creating various soundscapes for each part of the level to help you create the right atmospheres.

Benefits:
While there are no monetary rewards, this position gives the great chance to not only gain experience in the common fields of level design, but also challenges you with in-depth design-thinking. It is required to give constructive critism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are always trying to help our team members in their career, which means that, if you need certain material for your portfolio, we are going to deliver it (for example video editing and post production for the footage).

We are working with set color palettes in concept art and master designs to make sure that we stay focussed and produce high quality content at any point.

Required time:
The full position requires a minimum of 8-10 hours per week. But keep in mind that you are going to use time beside that calculation for communication and organization (1-2 hours added on top). It's very important that you can react fast to e-mails and inquiries via smart phone or any other devices.

We use our forums, DropBox, SVN and Skype for the exchange of data and information. Further concept art, level plans, VFX or 3D work can be seen upon request.

Interested in working with us?
Please, get in touch with me via E-Mail (Kjellbunjes@gmail.com), if you want to apply or want to learn more about the project.


Thanks for your time,
Kjell 'iQew' Bunjes
(Team Leader & Art Director)
iQew
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Re: Established team looking for Level Designer!

Postby Jangalomph on Mon Oct 15, 2012 7:06 pm

Great team to be with, I currently do particles for them. :P
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I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Established team looking for Level Designer!

Postby MaK on Mon Oct 15, 2012 10:36 pm

I like your guys' concept art. The lighting is really cool.
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Re: Established team looking for Level Designer!

Postby stoopdapoop on Tue Oct 16, 2012 12:33 am

Coming November of 2012? You guys must be pretty far along.
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Re: Established team looking for Level Designer!

Postby MaK on Tue Oct 16, 2012 2:15 am

stoopdapoop wrote:Coming November of 2012? You guys must be pretty far along.

I thought the same thing. I just imagined they put that there when they created the page in February and forgot to update it.
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Re: Established team looking for Level Designer!

Postby iQew on Wed Oct 17, 2012 12:02 pm

Hey guys,

I dont know why the release date isn't updated. Its a known problem. The estimated release date is Q4 2012, which is in-house demo alpha, not the public release.

Best wishes
Kjell Bunjes
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Re: Established team looking for Level Designer!

Postby SotaPoika on Wed Oct 17, 2012 12:21 pm

jangalomph wrote:Great team to be with, I currently do particles for them. :P


Is there a team where you aren't doing particles?

Also, great looking project you got there iQew! I like your concept-art and the style you're going for. :)
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Re: Established team looking for Level Designer!

Postby iQew on Thu Oct 18, 2012 8:25 pm

Thanks, the position is still open for more applications!
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