Here's the new Gravity gun model!

Keep in mind this is for the view model, so it's that long so you can actually see the end of it (the original view model was like that).
It is currently Fri May 31, 2024 6:22 am








nub wrote:I've still yet to figure out how you could possibly hold the gravity gun and it feel even remotely comfortable. It has like no decent grips on it whatsoever.
That model looks fucking fantastic, by the way. I'd love a larger image so I could take a closer look at the geometry on that bad boy.


nub wrote:I've still yet to figure out how you could possibly hold the gravity gun and it feel even remotely comfortable. It has like no decent grips on it whatsoever.
That model looks fucking fantastic, by the way. I'd love a larger image so I could take a closer look at the geometry on that bad boy.



Porky-da-Corgi wrote:Here's the new Alyx skin, I think I'm finally satisfied with her.
-snip-
Thoughts?



The A wrote:It seems to me like your updating the heads of characters a lot, but are you going to update the rest of the models? Such as the civil protection outfit for Barney? I don't mean to pry, just wondering.









Armageddon wrote:That brick looks very grainy, probably the $detail texture and a noisy bumpmap.
Alyx looks really nice though, a good update. Eyebrows are blurry though.





Epifire wrote:Just another question at hand, I am currently in slow down time with my mod I have been working on with a couple other guys, and high res textures/assets have just been some of the things we have been looking for. Would it be against your guys' wishes were your updated assets used in another mod production, or just to be used in updating HL2 and that being all you want done with them?
All due credit would be given naturally, but those kinds of upgrades always help a project out all the more. Wasn't entirely sure what intentions you had for them so I figured I would up and ask.
joe_rogers_11155 wrote:i would be impressed to see Half-Life 2 built in a different engine, ie Cryengine derivitive or something like that. You won't really get far updating assets I dont think, you must attack this from the ground up with all-new brushwork and re-imagined maps, the way Black Mesa Source did. Just my 2 cents of honest feelings about the project.


Porky-da-Corgi wrote:I personally hated Black Mesa, mostly because they took out so much of the game, and how they changed around some of the levels- so we won't be doing anything like that.
Porky-da-Corgi wrote:We're not just doing the textures in this mod either- we're actually editing the maps, bumping up the detail of them, giving them new secret areas and achievements, adding more props, shader, etc. We're even re-doing the lighting, weapon models, animations, planning to adding full body awareness similar to Dark Messiah: Might and Magic, add 2 or 3 new enemies and 1 maybe 2 new weapons (Tau Cannon, and maybe some new combine weapon, or another cut HL2 gun).

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