Recruting Team Members for Powertech Games.

Discuss modifications and also recruit team members.

Recruting Team Members for Powertech Games.

Postby Bitl on Thu Jan 03, 2013 10:39 pm

Hello, I am Bitl, the owner and main coder in Powertech Games.

In 2012, many projects such as Half-Life 2: Beta Deathmatch and Fortress invasion were formed.

But I wanted to create the projects no one else created, so I created Powertech Games.

Who we currently need is:

-Modelers
-Coders
-Animators
-Texturers

There is also a forum page where you can discuss or help other members out with different tasks.

We are on the Steam Community for right now, but we will have a ModDB group in the future.

Link (Steam): http://steamcommunity.com/groups/powertechgames

If you want to join, contact me on Steam and we will talk about it.

Thanks,

Bitl.
Bitl
Dumpling
Dumpling
 
Joined: Sun Nov 27, 2011 6:44 am

Re: Recruting Team Members for Powertech Games.

Postby LordDz on Thu Jan 03, 2013 10:53 pm

You need people for what?
User avatar
LordDz
May Contain Skills
May Contain Skills
 
Joined: Mon Sep 01, 2008 12:28 pm
Location: Hammer Crash Logs

Re: Recruting Team Members for Powertech Games.

Postby Bitl on Thu Jan 03, 2013 10:59 pm

For at least a few projects I am announcing in the future.

However, out debut game will be Halo Deathmatch.
Bitl
Dumpling
Dumpling
 
Joined: Sun Nov 27, 2011 6:44 am

Re: Recruting Team Members for Powertech Games.

Postby srredfire on Thu Jan 03, 2013 11:36 pm

There is nothing on this thread to convince me to want to join this team. Is there any past work you can show? Experience?

Other than saying that I am going to bite my God damn tongue.
srredfire
Veteran
Veteran
 
Joined: Sat Jul 22, 2006 10:44 pm

Re: Recruting Team Members for Powertech Games.

Postby Bitl on Fri Jan 04, 2013 12:43 am

srredfire wrote:There is nothing on this thread to convince me to want to join this team. Is there any past work you can show? Experience?

Other than saying that I am going to bite my God damn tongue.

Here you go.

All of these are from Half-Life 2 Beta Deathmatch. Some of these images are outdated though.

Image

Image

I can take more pictures if you want me to. :)
Bitl
Dumpling
Dumpling
 
Joined: Sun Nov 27, 2011 6:44 am

Re: Recruting Team Members for Powertech Games.

Postby Jangalomph on Fri Jan 04, 2013 1:09 am

But its nothing convincing enough to get any one to join your team... :?
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
User avatar
Jangalomph
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Wed Jun 25, 2008 3:19 pm
Location: Sumter, SC

Re: Recruting Team Members for Powertech Games.

Postby Armageddon on Fri Jan 04, 2013 5:36 am

Are you mentally ill? I don't want to be too hasty in my insulting of your work, or lack thereof.
User avatar
Armageddon
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Sun Dec 14, 2008 5:53 am

Re: Recruting Team Members for Powertech Games.

Postby IBeMad on Fri Jan 04, 2013 7:11 am

The second image looks like it's from HL2:DM. The first image looks like a flare gun has been added in.

Uh... great?

You clearly need to read more documents like this:

http://www.johnsto.co.uk/blog/157
IBeMad
Member
Member
 
Joined: Sun Jan 22, 2012 5:18 pm

Re: Recruting Team Members for Powertech Games.

Postby ad_hominem on Fri Jan 04, 2013 9:21 am

Bitl wrote:I wanted to create the projects no one else created.

Bitl wrote:Halo Deathmatch.


In all seriousness, giving yourself a faux-professional company name doesn't negate the fact you seem to have zero experience, or even any real idea what you're hoping to do. You're the only person in 'Powertech Games', at least according to that steam group, and giving yourself titles like "owner" and "main coder" just smacks of misplaced hubris.
User avatar
ad_hominem
Monothetic
Monothetic
 
Joined: Fri Dec 29, 2006 3:18 pm
Location: Dorset, UK

Re: Recruting Team Members for Powertech Games.

Postby Stormy on Fri Jan 04, 2013 10:58 am

What happened to the lopers I know? A year ago this dudes ass would have been torn apart in the first three replies.
User avatar
Stormy
May Contain Skills
May Contain Skills
 
Joined: Sun Nov 28, 2010 6:03 am
Location: Cairns, QLD, AUS

Re: Recruting Team Members for Powertech Games.

Postby Hollow on Fri Jan 04, 2013 11:37 am

Nothing to see here, move along people.
User avatar
Hollow
Ubisoft/Monothetic
 
Joined: Thu Aug 14, 2008 12:38 pm
Location: London, UK

Re: Recruting Team Members for Powertech Games.

Postby Jordash on Fri Jan 04, 2013 12:00 pm

In slight defense of the guy, coding is harder to show off than art assets. Not that I think there is anything more to these images than meets the eye, but we've established that and we don't need to keep going back to it.

Bitl, if you want to mod you have to use your strong suit. I see you fancy yourself a coder, make a game which is utilises that. If your idea doesn't work without specialist animators/extra coders/texture artists/mappers then it probably isn't worth perusing with you as the leader.

In spite of that, I'm guessing that you're quite new to coding. No problem. So long as you're just messing around and trying to learn, but it does not suit the leader of a team. Why would anyone with the skills you list follow someone who has no discernible talent and only wants to remake existing IP? you're not even bringing ideas to the table.

Now the topic is pretty much 'you want to learn to code' as far as I'm concerned. So many of us here have made the same mistake as you have after discovering modding, believing that we have great ideas (which in reality sometimes aren't that great) and that simply having the ideas will be enough to make something work.

So coding, garry posted this to his blog a few days ago and I think it's probably helpful to someone new to the modding scene. http://garry.tv/post/39300268853/hey-ga ... -do-a-post

By the time you've reached the end of this list you should be able to get into the mindset required to code, knowing what is possible and how to go about doing it. From there you can make a plan for something you can complete on your own for the source engine. If you can then code that up, show it around and only then will artists be interested in helping. Keep coding, the more you do the better you'll be. The more you share the more people will respect your ideas and be likely to help you.


PS I'm back at 'lopers.
User avatar
Jordash
Been Here A While
Been Here A While
 
Joined: Mon Sep 21, 2009 10:36 am
Location: Perth, Australia

Re: Recruting Team Members for Powertech Games.

Postby Stormy on Sat Jan 05, 2013 3:02 am

Jordash you never left
User avatar
Stormy
May Contain Skills
May Contain Skills
 
Joined: Sun Nov 28, 2010 6:03 am
Location: Cairns, QLD, AUS

Return to Mod Talk

Who is online

Users browsing this forum: No registered users

cron