In slight defense of the guy, coding is harder to show off than art assets. Not that I think there is anything more to these images than meets the eye, but we've established that and we don't need to keep going back to it.
Bitl, if you want to mod you have to use your strong suit. I see you fancy yourself a coder, make a game which is utilises that. If your idea doesn't work without specialist animators/extra coders/texture artists/mappers then it probably isn't worth perusing with you as the leader.
In spite of that, I'm guessing that you're quite new to coding. No problem. So long as you're just messing around and trying to learn, but it does not suit the leader of a team. Why would anyone with the skills you list follow someone who has no discernible talent and only wants to remake existing IP? you're not even bringing ideas to the table.
Now the topic is pretty much 'you want to learn to code' as far as I'm concerned. So many of us here have made the same mistake as you have after discovering modding, believing that we have great ideas (which in reality sometimes aren't that great) and that simply having the ideas will be enough to make something work.
So coding, garry posted this to his blog a few days ago and I think it's probably helpful to someone new to the modding scene.
http://garry.tv/post/39300268853/hey-ga ... -do-a-postBy the time you've reached the end of this list you should be able to get into the mindset required to code, knowing what is possible and how to go about doing it. From there you can make a plan for something you can complete on your own for the source engine. If you can then code that up, show it around and only then will artists be interested in helping. Keep coding, the more you do the better you'll be. The more you share the more people will respect your ideas and be likely to help you.
PS I'm back at 'lopers.