I don't know why nothing more came of it, there were at least two coders and several art guys. Such is life I suppose, just seemed to fall apart, idiosyncratically; I think I'll fire off some emails to some old friends now...hmmm.
It is currently Fri May 31, 2024 3:01 am

nub wrote:My main disappointment was Pipe Dream. I posted a thread in the Under Construction section of the forums with a small scene I did in hammer. I had a hard on for Mirrors Edge's art style (and still do) and tried to mimic it in Source. As you can see, I didn't succeed:
http://forum.interlopers.net/viewtopic.php?f=4&t=29945
But some lopers liked the concept and we decided to try and scrape up a team. At first I was the proverbial "project lead." But, again, I had no experience with mods whatsoever; just joining a team then leaving shortly after due to lack of motivation and creativity. We held some meetings, and the guys realized I had no design document set up and no direction. I didn't even understand how to properly prepare to even START a mod until this point.
I wanted a mod that blended puzzle and action, and had crazy ass ideas that the other guys laughed at, but we did have some synergy with our concepts, which made me really happy. The rest of the team wanted a strictly puzzle-oriented mod, and I ended up accepting that. That's where things started going downhill for me.
Again, I realized I was not up to the task. I realized I had no damn clue what I was getting in to. I realized Zip was more prepared than I was despite the fact that I brought a bare bones, baseline concept to the table and it caught the attention of a few lopers. In the end, I eventually talked with Zipfinator about giving him the project and he agreed. He got some headway and things were looking up for the mod. I wanted him to succeed so badly, but I guess things didn't go the way he wanted. I have no idea what he's up to these days or if he ever plans on restarting the mod. Hopefully someday I can get motivated, learn how to do some prop modeling, and get with the guys in the original team with a solid design document and the will to work my ass off and start fresh. This was the only mapping I ever did (excluding the original concept):
There's a more updated build, but I never recorded video of it. I don't know where I posted screens of it either. Might be able to find some later.


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