Thanks guys for the words. I have workarounds for making GuiStudioMDL and Propper work, but it´s tedious. Vrad crashes only when running full parameters, like -staticproppolys -textureshadows, etc. It doesn´t crash per se, but more it just stops working and dumps a file with no extention that weights about half the size the bsp should weight. It´s very difficult to reproduce the problem since I leave my computer working at night when I need to do a full compile because it takes about 2 or 3 hours. I´m using the hammer that comes with hl2.
About building cubemaps, the game takes the shots and all that but I never see a damn reflection (like if i were running
mat_specular 0), I´m talking about clean maps in which cubemaps were never built. So I doubt Pakrat would help in this case.
Make some models, design some textures
I´m done with that stuff for the moment, my creative energy points to make scripted sequences and other things work on the maps. I dont really want to invest more time on design as with these records Steam may change their mind anytime, and release SteamPenis Beta which makes steampipe mods unplayable...
My GUIStudioMDL works fine with
C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin
Yes I managed to do that but the compiled models are still being placed in the wrong folder. I have to move them manually every fucking time I do a change. Imagine how fun the taks becomes when you´re blindly trying to make the origin point of a w_model match the attachment point of a NPC. It takes several tries.
Gambini add me on steam
Can´t find your profile on the interlopers group. What´s your ID?
BTW Yesterday after writting that post, and out of desperation, I moved my files to a safe place and uninstalled all Source games, trying to opt out off steampipe. I not only didn´t have luck but also accidentally deleted a few GCF files, which now seem like a treasure of gold since they aren´t downloaded anymore.
One tip for you all: If you want to have a working non-steampipe half life 2 for doing things with the old SDK, install Minerva.