A short interview with the winner of the Valve HL2 DM mapping contest has been posted over at http://www.cpcff.co.uk
It's a bit brief but worth a quick look, read it here.
It is currently Fri May 31, 2024 3:18 am




First I ran around Half-Life 2 single player with god mode and no clip on, taking hundreds of screenshots to use as a reference for Valve style architecture. Then I sat down for a few hours and browsed Google images, looking at industrial pictures. Picking the six I liked most, and making them into underpass. It took quite a few tries to get the look I have now. I wanted the player to feel surrounded by an active city, but would be in an older part that is not visited by the average person, as if they started building the city over this part of land, and sort of forgot about it.
Highlight to read:It was earth all along


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