TF2 Blog Update: Response to A Heavy Problem

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TF2 Blog Update: Response to A Heavy Problem

Postby Blink on Fri Jul 11, 2008 10:05 am

Valve recently put the ball in our court by asking the players of TF2 to think about the Heavy class and how to apply new features without breaking the foundations of the game. Well it seems that a lot of people took interest and Robin Walker has posted an update:

In A Heavy Problem, we specified a goal for you, and the constraints that had to be kept in mind. Try taking a shot at defining the overall set of goals that the Heavy unlockables should be trying to achieve. Watch out for the common circular logic trap of finding an idea you like and then trying to extract goals from it. We find it's best to not think about ideas at all at this point, and to focus entirely on more abstract goals.


The way in which Valve are exposing this process to the public is just another example of how they value the community feedback, which is great in my opinion. Read the rest of the post over on their blog.
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