Team Fortress 2 Update

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Team Fortress 2 Update

Postby Mess on Thu Jan 29, 2009 10:26 am

An update for TF2 has been released, containing mainly bugfixes and small tweaks, but there are also a couple of cool additions for TF2 mappers. The changes include;

  • Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
  • Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
  • Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
  • Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map

Do check out the full changelog for lots of other tweaks and improvements.
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Re: Team Fortress 2 Update

Postby source-maps on Thu Jan 29, 2009 12:15 pm

-Fixed Pyro model not animating in the class menu
this has been bugging me for such a long time :P
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Re: Team Fortress 2 Update

Postby Psy on Thu Jan 29, 2009 3:25 pm

Awesome. Natascha should be a viable alternative now. :)
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Re: Team Fortress 2 Update

Postby ziplock on Thu Jan 29, 2009 5:04 pm

Finally they fixed that damn teleporter. I think my bug report informed them! YAYEZZES!
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