Another TF2 Update

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Another TF2 Update

Postby Mess on Tue Feb 03, 2009 4:08 pm

It's TF2 update time again - this particular update includes many much-welcomed gameplay tweaks. It also includes the backend changes to the Weapon Loadout system, which means we are all set for the Scout update, hopefully soon. A couple of the more juicy changes are;

  • Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based
  • Increased soldier primary ammo count from 16 to 20
  • Added Viewmodel FOV slider to advanced multiplayer options
  • Increased flare direct hit damage from 20 to 30

You can check out the full changelog on the Steam site.
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Re: Another TF2 Update

Postby nub on Thu Feb 05, 2009 1:28 am

Awesome, some minor tweaks that I hoped for. Can't wait for that Scout update, it's gonna rock.
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Re: Another TF2 Update

Postby stoopdapoop on Thu Feb 05, 2009 10:07 pm

they also made a blog post on it with more insight.

http://www.tf2.com/

But I guess a redundant news post would be lame.
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Re: Another TF2 Update

Postby Phott on Fri Feb 06, 2009 5:01 pm

I'm still annoyed over the fact that the demoman only has 4 'nades in the Launcher when there's about 6 slots.
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