Team Fortress 2: Scout Update released!

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Re: Team Fortress 2: Scout Update released!

Postby Megadude on Thu Feb 26, 2009 5:34 am

Seems to reload the same to me.

Another thign I've noticed - the blocking 50 point captures achievement isn't working for me. I've blocked at least 15 so far, but only 1 has registered *kicks achievement people in the nuts*
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Re: Team Fortress 2: Scout Update released!

Postby Grudge on Thu Feb 26, 2009 8:09 am

How are you guys getting all these weapons so quickly. Shiiet.
Uhh... what cat?
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Re: Team Fortress 2: Scout Update released!

Postby dissonance on Thu Feb 26, 2009 9:06 am

http://store.steampowered.com/news/2288/ wrote:- Fixed obscure bug where spectators were able to carry the flag
WAT
i had fun once, and it was awful.
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Re: Team Fortress 2: Scout Update released!

Postby Megadude on Thu Feb 26, 2009 2:22 pm

Grudge - with so many people on the servers only being there to get achievements, it's much easier to play the game normally and get achievements the fair way, and annoy the hell out of the noobs who don't actually earn the achievements :) It's so much fun winding them up.
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Re: Team Fortress 2: Scout Update released!

Postby Phott on Thu Feb 26, 2009 2:30 pm

Megadude wrote:Grudge - with so many people on the servers only being there to get achievements, it's much easier to play the game normally and get achievements the fair way, and annoy the hell out of the noobs who don't actually earn the achievements :) It's so much fun winding them up.

I like the way some achievements are added so that you actually have to play as a team to get them.
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Re: Team Fortress 2: Scout Update released!

Postby Megadude on Thu Feb 26, 2009 2:39 pm

The only one I can see that needs teamwork is the killing while ubered one.
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Re: Team Fortress 2: Scout Update released!

Postby source-maps on Thu Feb 26, 2009 2:52 pm

The only thing I dislike it the energy drink, it was not what I expected :(
I love the 'force a nature' though... I think thats the only 1 im keeping because I mis double jumping
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Re: Team Fortress 2: Scout Update released!

Postby Phott on Thu Feb 26, 2009 4:04 pm

source-maps wrote:The only thing I dislike it the energy drink, it was not what I expected :(
I love the 'force a nature' though... I think thats the only 1 im keeping because I mis double jumping

I haven't got the energy drink yet, but my friend did an awesome reskin for both of the teams where the BLU team gets a Red bull (Looks more fitting then it sounds) and Jolt Cola for RED. I'm gonna use them later. ^^

I got the other two weapons fairly easy and I barely use the Sandman because I miss the double-jump too much, but Force-a-Nature is awesome with the triple jump. :D
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Re: Team Fortress 2: Scout Update released!

Postby Megadude on Thu Feb 26, 2009 9:47 pm

Wrathborne 711 wrote:OH MY GOD.........MEXICANS!


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