Natural-Selection news

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Natural-Selection news

Postby Blink on Mon Apr 25, 2005 7:08 pm

An e-mail received from the Natural-Selection site contains some nice updates:

"First of all, NS v3.1 is progressing nicely. This release will contain some balance improvements, some usability tweaks and our long-awaited Big Unannounced System. We are on the verge of announcing the details of this "B.U.S." and expect to post details on naturalselection.com within shortly. We're really excited about this release and hope you guys will be too.

Secondly, is NS for Source (Half-life II). We're getting tons of e-mail about if we're planning on updating NS for this great new engine. The short answer is yes, we're planning on doing this and excited to see how we can take advantage of the improved graphics and physics. However, this is a huge amount of work, and will probably mean we have to redo all of our artwork and level textures. We are planning on doing this, but it's going to take some time and we haven't decided if we're going to save it all up for one big release or if we're going to do it a piece at a time and release it in smaller patches.

Finally, there's Natural Selection II. NSII will be a full AAA retail game, it won't be a mod. On one hand it's too bad it will cost money, but on the other, it means we can make a MUCH better game then Natural Selection. We're now actively looking for a private investor or two to help us build a demo we can shop around to publishers. If any of you have any rich uncles or friends that love games and want to be involved with something very cool in the San Francisco area, please point them here and have them contact us for a business plan. We are looking for serious investors only ($50,000 U.S. minimum). We could really use your help here!"

Stay tuned to the NS Site for more information.
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Postby wiggle987 on Mon Apr 25, 2005 7:12 pm

:shock:

/me carries on dreaming about charge onosing with ragdoll physics
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Postby snufflez on Tue Apr 26, 2005 3:35 am

*pees pants* :shock: OMFG YES FINALLY *DROOL*
Dongs.
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Postby Caste on Tue Apr 26, 2005 10:56 am

as long as they balance the damn game a bit
if at least one good player gets behind the fade, they can rock an entire marines teams, which just shouldn't be.
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Postby wiggle987 on Tue Apr 26, 2005 3:09 pm

Caste wrote:as long as they balance the damn game a bit
if at least one good player gets behind the fade, they can rock an entire marines teams, which just shouldn't be.


you havent played it enough

me + lvl 3 hmg + jp = ownage

ive been known to take out 3/4 onoses without dying
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Postby Caste on Tue Apr 26, 2005 7:00 pm

wiggle987 wrote:
Caste wrote:as long as they balance the damn game a bit
if at least one good player gets behind the fade, they can rock an entire marines teams, which just shouldn't be.


you havent played it enough

me + lvl 3 hmg + jp = ownage

ive been known to take out 3/4 onoses without dying

I'm in a guild called Onos Hunters...we track how many Onos we kill using our Onos Rifle (HMG Dmg lvl3)
you can kill 1 onos per clip, with a bit leftover.
It'd be a great accomplishment to kill 3 4 onoi without dying, but I congratulate you.
I have been playing the game for a while, and I know what I'm talking about
I refuse to play faceoff now because it's basically one massive fade spawn camp
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Postby Spartan on Tue Apr 26, 2005 9:06 pm

...and then God said, let there be NSS.
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Postby Spartan on Wed Apr 27, 2005 11:29 pm

Hopefully they'll add an anit-asshole program in with NSS. I'm not exaggerating when I say that everytime I hosted a match someone would jump onto the marines team and delete every building then leave the match. That kind of stuff gets fucking old fast.
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